63 lines
2.0 KiB
C#
63 lines
2.0 KiB
C#
using UnityEngine;
|
||
|
||
namespace XCharts.Runtime
|
||
{
|
||
/// <summary>
|
||
/// animation style of axis.
|
||
/// ||坐标轴动画配置。
|
||
/// </summary>
|
||
[System.Serializable]
|
||
[Since("v3.9.0")]
|
||
public class AxisAnimation : ChildComponent
|
||
{
|
||
[SerializeField] private bool m_Show = true;
|
||
[SerializeField] private float m_Duration;
|
||
[SerializeField] private bool m_UnscaledTime;
|
||
|
||
/// <summary>
|
||
/// whether to enable animation.
|
||
/// ||是否开启动画。
|
||
/// </summary>
|
||
public bool show
|
||
{
|
||
get { return m_Show; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// the duration of animation (ms). When it is set to 0, the animation duration will be automatically calculated according to the serie.
|
||
/// ||动画时长(ms)。 默认设置为0时,会自动获取serie的动画时长。
|
||
/// </summary>
|
||
public float duration
|
||
{
|
||
get { return m_Duration; }
|
||
set { if (PropertyUtil.SetStruct(ref m_Duration, value)) SetComponentDirty(); }
|
||
}
|
||
/// <summary>
|
||
/// Animation updates independently of Time.timeScale.
|
||
/// ||动画是否受TimeScaled的影响。默认为 false 受TimeScaled的影响。
|
||
/// </summary>
|
||
public bool unscaledTime
|
||
{
|
||
get { return m_UnscaledTime; }
|
||
set { if (PropertyUtil.SetStruct(ref m_UnscaledTime, value)) SetComponentDirty(); }
|
||
}
|
||
|
||
public AxisAnimation Clone()
|
||
{
|
||
var animation = new AxisAnimation
|
||
{
|
||
show = show,
|
||
duration = duration,
|
||
unscaledTime = unscaledTime
|
||
};
|
||
return animation;
|
||
}
|
||
|
||
public void Copy(AxisAnimation animation)
|
||
{
|
||
show = animation.show;
|
||
duration = animation.duration;
|
||
unscaledTime = animation.unscaledTime;
|
||
}
|
||
}
|
||
} |