46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System.Collections.Generic;
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using System.IO;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class Discovery
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{
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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foreach (var installation in VisualStudioCursorInstallation.GetVisualStudioInstallations())
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yield return installation;
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foreach (var installation in VisualStudioCodiumInstallation.GetVisualStudioInstallations())
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yield return installation;
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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try
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{
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if (VisualStudioCursorInstallation.TryDiscoverInstallation(editorPath, out installation))
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return true;
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if (VisualStudioCodiumInstallation.TryDiscoverInstallation(editorPath, out installation))
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return true;
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}
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catch (IOException)
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{
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installation = null;
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}
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return false;
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}
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public static void Initialize()
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{
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VisualStudioCursorInstallation.Initialize();
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VisualStudioCodiumInstallation.Initialize();
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}
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}
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}
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