17 lines
467 B
C#
17 lines
467 B
C#
using UnityEngine;
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public class GameTool : Singleton<GameTool>
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{
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/// <summary>
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/// 获取指定物体的子物体
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/// </summary>
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/// <typeparam name="T">子物体类型</typeparam>
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/// <param name="tran">指定物体</param>
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/// <param name="name">子物体名称</param>
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/// <returns>获取的子物体</returns>
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public T GetChildObject<T>(Transform tran, string name)
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{
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return tran.Find(name).GetComponent<T>();
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}
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}
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