Files
ZHGD_Web/Assets/Script/Tool/SceneCutTool.cs
2025-07-13 23:16:20 +08:00

38 lines
890 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneCutTool : MonoBehaviour
{
public bool Cut;
void Start()
{
SceneCut();
}
public void SceneCut() {
try
{
if (Cut)
{
SceneManager.LoadSceneAsync("Smart construction sites_underground", LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync("Smart construction sites");
}
else
{
SceneManager.LoadSceneAsync("Smart construction sites", LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync("Smart construction sites_underground");
}
}
catch { }
Cut = !Cut;
CameraActiveTool.CameraActiveEvent = null;
}
void Update()
{
}
}