53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// UI帮助类。
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/// </summary>
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public static class UIHelper
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{
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internal static void DrawBackground(VertexHelper vh, UIComponent component)
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{
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var background = component.background;
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if (!background.show)
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return;
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if (background.image != null)
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return;
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var backgroundColor = component.theme.GetBackgroundColor(background);
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var borderWidth = background.borderStyle.GetRuntimeBorderWidth();
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var borderColor = background.borderStyle.GetRuntimeBorderColor();
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var cornerRadius = background.borderStyle.GetRuntimeCornerRadius();
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UGL.DrawRoundRectangleWithBorder(vh, component.graphRect, backgroundColor, backgroundColor, cornerRadius,
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borderWidth, borderColor);
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}
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internal static void InitBackground(UIComponent table)
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{
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if (table.background.show == false ||
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(table.background.image == null && ChartHelper.IsClearColor(table.background.imageColor)))
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{
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ChartHelper.DestoryGameObject(table.transform, "Background");
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return;
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}
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var sizeDelta = table.background.imageWidth > 0 && table.background.imageHeight > 0 ?
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new Vector2(table.background.imageWidth, table.background.imageHeight) :
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table.graphSizeDelta;
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var backgroundObj = ChartHelper.AddObject("Background", table.transform, table.graphMinAnchor,
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table.graphMaxAnchor, table.graphPivot, sizeDelta);
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backgroundObj.hideFlags = table.chartHideFlags;
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var backgroundImage = ChartHelper.EnsureComponent<Image>(backgroundObj);
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ChartHelper.UpdateRectTransform(backgroundObj, table.graphMinAnchor,
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table.graphMaxAnchor, table.graphPivot, sizeDelta);
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ChartHelper.SetBackground(backgroundImage, table.background);
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backgroundObj.transform.SetSiblingIndex(0);
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backgroundObj.SetActive(table.background.show && table.background.image != null);
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}
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}
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} |