112 lines
4.0 KiB
C#
112 lines
4.0 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace XCharts.Runtime
|
|
{
|
|
/// <summary>
|
|
/// Heat map mainly use colors to represent values, which must be used along with visualMap component.
|
|
/// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
|
|
/// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
|
|
/// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
|
|
/// </summary>
|
|
[AddComponentMenu("XCharts/HeatmapChart", 18)]
|
|
[ExecuteInEditMode]
|
|
[RequireComponent(typeof(RectTransform))]
|
|
[DisallowMultipleComponent]
|
|
[HelpURL("https://xcharts-team.github.io/docs/configuration")]
|
|
public class HeatmapChart : BaseChart
|
|
{
|
|
protected override void DefaultChart()
|
|
{
|
|
var grid = EnsureChartComponent<GridCoord>();
|
|
grid.UpdateRuntimeData(this);
|
|
grid.left = 0.12f;
|
|
|
|
var heatmapGridWid = 18f;
|
|
int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
|
|
int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
|
|
|
|
var xAxis = EnsureChartComponent<XAxis>();
|
|
xAxis.type = Axis.AxisType.Category;
|
|
xAxis.splitLine.show = false;
|
|
xAxis.boundaryGap = true;
|
|
xAxis.splitNumber = xSplitNumber / 2;
|
|
|
|
var yAxis = EnsureChartComponent<YAxis>();
|
|
yAxis.type = Axis.AxisType.Category;
|
|
yAxis.splitLine.show = false;
|
|
yAxis.boundaryGap = true;
|
|
yAxis.splitNumber = ySplitNumber;
|
|
RemoveData();
|
|
|
|
Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
|
|
|
|
var visualMap = EnsureChartComponent<VisualMap>();
|
|
visualMap.autoMinMax = true;
|
|
visualMap.orient = Orient.Vertical;
|
|
visualMap.calculable = true;
|
|
visualMap.location.align = Location.Align.BottomLeft;
|
|
visualMap.location.bottom = 100;
|
|
visualMap.location.left = 30;
|
|
var colors = new List<string>
|
|
{
|
|
"#313695",
|
|
"#4575b4",
|
|
"#74add1",
|
|
"#abd9e9",
|
|
"#e0f3f8",
|
|
"#ffffbf",
|
|
"#fee090",
|
|
"#fdae61",
|
|
"#f46d43",
|
|
"#d73027",
|
|
"#a50026"
|
|
};
|
|
visualMap.AddColors(colors);
|
|
for (int i = 0; i < xSplitNumber; i++)
|
|
{
|
|
xAxis.data.Add((i + 1).ToString());
|
|
}
|
|
for (int i = 0; i < ySplitNumber; i++)
|
|
{
|
|
yAxis.data.Add((i + 1).ToString());
|
|
}
|
|
for (int i = 0; i < xSplitNumber; i++)
|
|
{
|
|
for (int j = 0; j < ySplitNumber; j++)
|
|
{
|
|
var value = Random.Range(0, 150);
|
|
var list = new List<double> { i, j, value };
|
|
AddData(0, list);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// default count heatmap chart.
|
|
/// || 默认计数热力图。
|
|
/// </summary>
|
|
public void DefaultCountHeatmapChart()
|
|
{
|
|
CheckChartInit();
|
|
|
|
var serie = GetSerie<Heatmap>(0);
|
|
serie.heatmapType = HeatmapType.Count;
|
|
var xAxis = GetChartComponent<XAxis>();
|
|
xAxis.type = Axis.AxisType.Value;
|
|
xAxis.splitNumber = 4;
|
|
|
|
var yAxis = GetChartComponent<YAxis>();
|
|
yAxis.type = Axis.AxisType.Value;
|
|
yAxis.splitNumber = 2;
|
|
|
|
serie.ClearData();
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
var x = UnityEngine.Random.Range(0, 100);
|
|
var y = UnityEngine.Random.Range(0, 100);
|
|
AddData(0, x, y);
|
|
}
|
|
}
|
|
}
|
|
} |