Files
ZHGD_Web/Assets/Scripts/Managers/LifeCycleManager.cs
2025-07-13 23:16:20 +08:00

46 lines
855 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 应用生命周期,长时间无人操作进入自动化模式(重头自动操作全流程)
/// 操作后停留在当前模式
/// </summary>
public class LifeCycleManager : MonoBehaviour
{
public static LifeCycleManager Instance;
public FunMoudle funMoudle = FunMoudle.Digital;
private void Awake()
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
/// <summary>
/// 功能模式
/// </summary>
public enum FunMoudle
{
Digital,
MudExtractionProcess,
ConstructionPlan,
VOCProgress,
ProcessRehearsal,
SewageDisposal,
EngineeringInfoManagement,
BIMManager
}