Files
ZHGD_Web/Assets/Script/Tool/GameTool.cs
2025-07-13 23:16:20 +08:00

17 lines
467 B
C#

using UnityEngine;
public class GameTool : Singleton<GameTool>
{
/// <summary>
/// 获取指定物体的子物体
/// </summary>
/// <typeparam name="T">子物体类型</typeparam>
/// <param name="tran">指定物体</param>
/// <param name="name">子物体名称</param>
/// <returns>获取的子物体</returns>
public T GetChildObject<T>(Transform tran, string name)
{
return tran.Find(name).GetComponent<T>();
}
}