36 lines
928 B
C#
36 lines
928 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GetChartDataCutButton : MonoBehaviour
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{
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public int index;
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public GetDataCut[] dataCuts;
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void Start()
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{
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GetComponent<Button>().onClick.AddListener(() => {
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for (int i = 0; i < dataCuts.Length; i++)
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{
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dataCuts[i].ButtonStateTool.StateCut(ButtonState.Normal);
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}
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dataCuts[index].ButtonStateTool.StateCut(ButtonState.Select);
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for (int i = 0; i < dataCuts[index].Url.Length; i++)
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{
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dataCuts[index].GetDataTool.Url = dataCuts[index].Url[i];
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}
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dataCuts[index].GetDataTool.DataUpdate();
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});
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}
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}
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[Serializable]
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public class GetDataCut
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{
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public GetDataTool GetDataTool;
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public ButtonStateTool ButtonStateTool;
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public string[] Url;
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} |