56 lines
879 B
Plaintext
56 lines
879 B
Plaintext
Shader "Hidden/GPUInstancer/Nature/TreeProxy"
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{
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
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"RenderType"="Transparent"
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//"ForceNoShadowCasting"="True"
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//"IgnoreProjector"="True"
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//"LightMode"="Always"
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}
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LOD 100
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//ZTest Always
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Cull Off
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//ZWrite Off
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//Fog { Mode off }
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//Blend Off
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert
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#pragma fragment frag
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struct appdata_t {
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float4 vertex : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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v2f vert(appdata_base v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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void frag ()
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{
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discard;
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}
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ENDCG
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}
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}
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}
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