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ZHGD_Web/Assets/Art/Art Plugins/GPUInstancer/Shaders/Include/TreeProxy_GPUI.shader
2025-07-13 23:16:20 +08:00

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Shader "Hidden/GPUInstancer/Nature/TreeProxy"
{
SubShader
{
Tags
{
"Queue"="Transparent"
"RenderType"="Transparent"
//"ForceNoShadowCasting"="True"
//"IgnoreProjector"="True"
//"LightMode"="Always"
}
LOD 100
//ZTest Always
Cull Off
//ZWrite Off
//Fog { Mode off }
//Blend Off
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert
#pragma fragment frag
struct appdata_t {
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f {
float4 vertex : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_base v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
void frag ()
{
discard;
}
ENDCG
}
}
}