46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Hanatric.Unity.MonoComponent
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{
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public class RenderResultManager : MonoBehaviour
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{
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[SerializeField]
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private int widthBase = 7680;
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public RenderTexture RenderResultWorld { get; private set; }
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public RenderTexture RenderResultUI { get; private set; }
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public bool FirstWorld { get; set; } = true;
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public bool FirstHasUI { get; set; } = true;
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public static RenderResultManager Instance { get; private set; }
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[SerializeField]
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private RawImage destRawImage;
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private void Awake()
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{
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Instance = this;
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RenderResultWorld = RenderTexture.GetTemporary(Screen.width, Screen.height,24);
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int height = (int)((float)widthBase / Screen.width * Screen.height);
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RenderResultUI = RenderTexture.GetTemporary(widthBase, height);
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destRawImage.texture = RenderResultUI;
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destRawImage.gameObject.SetActive(true);
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}
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private void OnResize()
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{
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}
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private void Update()
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{
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FirstWorld = true;
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FirstHasUI = true;
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}
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}
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} |