Files
2025-07-13 23:16:20 +08:00

34 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts.Runtime
{
public class LegendContext : MainComponentContext
{
/// <summary>
/// 运行时图例的总宽度
/// </summary>
public float width { get; internal set; }
/// <summary>
/// 运行时图例的总高度
/// </summary>
public float height { get; internal set; }
public Vector2 center { get; internal set; }
/// <summary>
/// the button list of legend.
/// ||图例按钮列表。
/// </summary>
internal Dictionary<string, LegendItem> buttonList = new Dictionary<string, LegendItem>();
/// <summary>
/// 多列时每列的宽度
/// </summary>
internal Dictionary<int, float> eachWidthDict = new Dictionary<int, float>();
/// <summary>
/// 单列高度
/// </summary>
internal float eachHeight { get; set; }
public Image background { get; set; }
}
}