Files
2025-07-13 23:16:20 +08:00

399 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XCharts.Runtime;
using ADB = UnityEditor.AssetDatabase;
namespace XCharts.Editor
{
public partial class XChartsEditor : UnityEditor.Editor
{
private static Transform GetParent()
{
GameObject selectObj = Selection.activeGameObject;
if (selectObj == null)
{
var canvas = GameObject.FindObjectOfType<Canvas>();
if (canvas != null) return canvas.transform;
else
{
var canvasObject = new GameObject();
canvasObject.name = "Canvas";
canvas = canvasObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
var mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
canvas.worldCamera = mainCamera == null ? null : mainCamera.GetComponent<Camera>();
canvasObject.AddComponent<CanvasScaler>();
canvasObject.AddComponent<GraphicRaycaster>();
if (GameObject.Find("EventSystem") == null)
{
var eventSystem = new GameObject();
eventSystem.name = "EventSystem";
eventSystem.AddComponent<EventSystem>();
eventSystem.AddComponent<StandaloneInputModule>();
}
return canvas.transform;
}
}
else
{
return selectObj.transform;
}
}
private static string GetName(Transform parent, string name)
{
if (parent.Find(name) == null) return name;
for (int i = 1; i <= 10; i++)
{
var newName = string.Format("{0} ({1})", name, i);
if (parent.Find(newName) == null)
{
return newName;
}
}
return name;
}
public static T AddChart<T>(string chartName, string titleName = null) where T : BaseChart
{
XCThemeMgr.CheckReloadTheme();
var chart = AddGraph<T>(chartName);
if (!string.IsNullOrEmpty(titleName))
{
var title = chart.GetChartComponent<Title>();
title.text = titleName;
}
return chart;
}
public static T AddGraph<T>(string graphName) where T : Graphic
{
var parent = GetParent();
if (parent == null) return null;
XCThemeMgr.CheckReloadTheme();
var obj = new GameObject();
obj.name = GetName(parent, graphName);
obj.layer = LayerMask.NameToLayer("UI");
var t = obj.AddComponent<T>();
obj.transform.SetParent(parent);
obj.transform.localScale = Vector3.one;
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
var rect = obj.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0.5f, 0.5f);
rect.anchorMax = new Vector2(0.5f, 0.5f);
rect.pivot = new Vector2(0.5f, 0.5f);
Selection.activeGameObject = obj;
EditorUtility.SetDirty(obj);
return t;
}
[MenuItem("XCharts/EmptyChart", priority = 43)]
[MenuItem("GameObject/XCharts/EmptyChart", priority = 43)]
public static void AddBaseChart()
{
AddChart<BaseChart>("EmptyChart");
}
[MenuItem("XCharts/RadarChart/Polygon Radar", priority = 47)]
[MenuItem("GameObject/XCharts/RadarChart/Polygon Radar", priority = 47)]
public static void AddRadarChart()
{
AddChart<RadarChart>("RadarChart");
}
[MenuItem("XCharts/RadarChart/Cirle Radar", priority = 47)]
[MenuItem("GameObject/XCharts/RadarChart/Cirle Radar", priority = 47)]
public static void AddRadarChart_CirleRadar()
{
var chart = AddChart<RadarChart>("RadarChart");
chart.DefaultCircleRadarChart();
}
[MenuItem("XCharts/ScatterChart/Scatter", priority = 48)]
[MenuItem("GameObject/XCharts/ScatterChart/Scatter", priority = 48)]
public static void AddScatterChart()
{
AddChart<ScatterChart>("ScatterChart");
}
[MenuItem("XCharts/ScatterChart/Bubble", priority = 48)]
[MenuItem("GameObject/XCharts/ScatterChart/Bubble", priority = 48)]
public static void AddScatterChart_Bubble()
{
var chart = AddChart<ScatterChart>("ScatterChart");
chart.DefaultBubbleChart();
}
[MenuItem("XCharts/HeatmapChart/Heatmap", priority = 49)]
[MenuItem("GameObject/XCharts/HeatmapChart/Heatmap", priority = 49)]
public static void AddHeatmapChart()
{
AddChart<HeatmapChart>("HeatmapChart");
}
[MenuItem("XCharts/HeatmapChart/Count Heatmap", priority = 49)]
[MenuItem("GameObject/XCharts/HeatmapChart/Count Heatmap", priority = 49)]
public static void AddHeatmapChart_Count()
{
var chart = AddChart<HeatmapChart>("HeatmapChart");
chart.DefaultCountHeatmapChart();
}
[MenuItem("XCharts/RingChart/Ring", priority = 51)]
[MenuItem("GameObject/XCharts/RingChart/Ring", priority = 51)]
public static void AddRingChart()
{
AddChart<RingChart>("RingChart");
}
[MenuItem("XCharts/RingChart/Multiple Ring", priority = 51)]
[MenuItem("GameObject/XCharts/RingChart/Multiple Ring", priority = 51)]
public static void AddRingChart_MultiRing()
{
var chart = AddChart<RingChart>("RingChart");
chart.DefaultMultipleRingChart();
}
[MenuItem("XCharts/CandlestickChart/Candlestick", priority = 54)]
[MenuItem("GameObject/XCharts/CandlestickChart/Candlestick", priority = 54)]
public static void CandlestickChart()
{
AddChart<CandlestickChart>("CandlestickChart");
}
[MenuItem("XCharts/ParallelChart/Parallel", priority = 55)]
[MenuItem("GameObject/XCharts/ParallelChart/Parallel", priority = 55)]
public static void ParallelChart()
{
AddChart<ParallelChart>("ParallelChart");
}
[MenuItem("XCharts/SimplifiedChart/Line", priority = 56)]
[MenuItem("GameObject/XCharts/SimplifiedChart/Line", priority = 56)]
public static void SimplifiedLineChart()
{
AddChart<SimplifiedLineChart>("SimplifiedLineChart");
}
[MenuItem("XCharts/SimplifiedChart/Bar", priority = 57)]
[MenuItem("GameObject/XCharts/SimplifiedChart/Bar", priority = 57)]
public static void SimplifiedBarChart()
{
AddChart<SimplifiedBarChart>("SimplifiedBarChart");
}
[MenuItem("XCharts/SimplifiedChart/Candlestick", priority = 58)]
[MenuItem("GameObject/XCharts/SimplifiedChart/Candlestick", priority = 58)]
public static void SimplifiedCandlestickChart()
{
AddChart<SimplifiedCandlestickChart>("SimplifiedCandlestickChart");
}
[MenuItem("XCharts/Themes Reload")]
public static void ReloadTheme()
{
XCThemeMgr.ReloadThemeList();
}
#region Text mesh pro support
#if UNITY_2017_1_OR_NEWER
const string SYMBOL_TMP = "dUI_TextMeshPro";
const string ASMDEF_TMP = "Unity.TextMeshPro";
#if !dUI_TextMeshPro
[MenuItem("XCharts/TextMeshPro Enable")]
#endif
public static void EnableTextMeshPro()
{
if (!IsSpecifyAssemblyExist(ASMDEF_TMP))
{
Debug.LogError("TextMeshPro is not in the project, please import TextMeshPro package first.");
return;
}
if (EditorUtility.DisplayDialog("TextMeshPro Enable", "TextMeshPro is disabled, do you want to enable it?", "Yes", "Cancel"))
{
DefineSymbolsUtil.AddGlobalDefine(SYMBOL_TMP);
XChartsMgr.RemoveAllChartObject();
CheckAsmdefTmpReference(true);
}
}
#if dUI_TextMeshPro
[MenuItem("XCharts/TextMeshPro Disable")]
#endif
public static void DisableTextMeshPro()
{
if (EditorUtility.DisplayDialog("TextMeshPro Disable", "TextMeshPro is enabled, do you want to disable it?", "Yes", "Cancel"))
{
CheckAsmdefTmpReference(false);
DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_TMP);
XChartsMgr.RemoveAllChartObject();
}
}
public static void CheckAsmdefTmpReference(bool enable)
{
if (enable)
{
InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_TMP);
InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_TMP);
}
else
{
RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_TMP);
RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_TMP);
}
}
#endif
#endregion
#region InputSystem Support
#if UNITY_2019_1_OR_NEWER
//As InputSystem is released in 2019.1+ ,when unity version is 2019.1+ , enable InputSystem Support
const string SYMBOL_I_S = "INPUT_SYSTEM_ENABLED";
const string ASMDEF_I_S = "Unity.InputSystem";
#if !INPUT_SYSTEM_ENABLED
[MenuItem("XCharts/InputSystem Enable")]
#endif
public static void EnableInputSystem()
{
if (!IsSpecifyAssemblyExist(ASMDEF_I_S))
{
Debug.LogError("InputSystem is not in the project, please import InputSystem package first.");
return;
}
if (EditorUtility.DisplayDialog("InputSystem Enable", "InputSystem is disabled, do you want to enable it?", "Yes", "Cancel"))
{
CheckAsmdefInputSystemReference(true);
DefineSymbolsUtil.AddGlobalDefine(SYMBOL_I_S);
}
}
#if INPUT_SYSTEM_ENABLED
[MenuItem("XCharts/InputSystem Disable")]
#endif
public static void DisableInputSystem()
{
if (EditorUtility.DisplayDialog("InputSystem Disable", "InputSystem is enabled, do you want to disable it?", "Yes", "Cancel"))
{
CheckAsmdefInputSystemReference(false);
DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_I_S);
}
}
public static void CheckAsmdefInputSystemReference(bool enable)
{
if(enable)
{
InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_I_S);
InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_I_S);
}
else
{
RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_I_S);
RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_I_S);
}
}
#endif
#endregion
#region Assistant members
#if UNITY_2017_1_OR_NEWER
// as text mesh pro is released in 2017.1, so we may use these function and types in 2017.1 or later
private static void InsertSpecifyReferenceIntoAssembly(Platform platform, string reference)
{
var file = GetPackageAssemblyDefinitionPath(platform);
var content = File.ReadAllText(file);
var data = new AssemblyDefinitionData();
EditorJsonUtility.FromJsonOverwrite(content, data);
if (!data.references.Contains(reference))
{
data.references.Add(reference);
var json = EditorJsonUtility.ToJson(data, true);
File.WriteAllText(file, json);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
private static void RemoveSpecifyReferenceFromAssembly(Platform platform, string reference)
{
var file = GetPackageAssemblyDefinitionPath(platform);
var content = File.ReadAllText(file);
var data = new AssemblyDefinitionData();
EditorJsonUtility.FromJsonOverwrite(content, data);
if (data.references.Contains(reference))
{
data.references.Remove(reference);
var json = EditorJsonUtility.ToJson(data, true);
File.WriteAllText(file, json);
}
}
public enum Platform { Editor, Runtime }
public static string GetPackageAssemblyDefinitionPath(Platform platform)
{
var p = platform == Platform.Editor ? "Editor" : "Runtime";
var f = "XCharts." + p + ".asmdef";
var sub = Path.Combine(p, f);
string packagePath = Path.GetFullPath("Packages/com.monitor1394.xcharts");
if (!Directory.Exists(packagePath))
{
packagePath = ADB.FindAssets("t:Script")
.Where(v => Path.GetFileNameWithoutExtension(ADB.GUIDToAssetPath(v)) == "XChartsMgr")
.Select(id => ADB.GUIDToAssetPath(id))
.FirstOrDefault();
packagePath = Path.GetDirectoryName(packagePath);
packagePath = packagePath.Substring(0, packagePath.LastIndexOf("Runtime"));
}
return Path.Combine(packagePath, sub);
}
public static bool IsSpecifyAssemblyExist(string name)
{
#if UNITY_2018_1_OR_NEWER
foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies(UnityEditor.Compilation.AssembliesType.Player))
{
if (assembly.name.Equals(name)) return true;
}
#elif UNITY_2017_3_OR_NEWER
foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies())
{
if (assembly.name.Equals(name)) return true;
}
#endif
return false;
}
[Serializable]
class AssemblyDefinitionData
{
#pragma warning disable 649
public string name;
public List<string> references;
public List<string> includePlatforms;
public List<string> excludePlatforms;
public bool allowUnsafeCode;
public bool overrideReferences;
public List<string> precompiledReferences;
public bool autoReferenced;
public List<string> defineConstraints;
public List<string> versionDefines;
public bool noEngineReferences;
#pragma warning restore 649
}
#endif
#endregion
}
}