Files
ZHGD_Web/Assets/Scripts/UI/Other/MainUIAnim.cs
2025-07-13 23:16:20 +08:00

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class MainUIAnim : MonoBehaviour
{
private Tween m_LeftTween;
private Tween m_RightTween;
private RectTransform m_LeftRect;
private RectTransform m_RightRect;
private void OnEnable()
{
if(m_LeftRect == null)
{
m_LeftRect = transform.GetChild(0).GetComponent<RectTransform>();
}
if (m_RightRect == null)
{
m_RightRect = transform.GetChild(1).GetComponent<RectTransform>();
}
m_LeftRect.anchoredPosition = new Vector2(-248, -45);
m_RightRect.anchoredPosition = new Vector2(248, -45);
m_LeftTween.Kill();
m_RightTween.Kill();
m_LeftTween = m_LeftRect.DOAnchorPosX(253, 0.5f);
m_RightTween = m_RightRect.DOAnchorPosX(-253, 0.5f);
}
private void OnDisable()
{
m_LeftRect.anchoredPosition = new Vector2(-248, -45);
m_RightRect.anchoredPosition = new Vector2(248, -45);
m_LeftTween.Kill();
m_RightTween.Kill();
}
}