Files
ZHGD_Web/Assets/Script/Tool/UMPTool.cs
2025-07-23 01:36:18 +08:00

52 lines
1.4 KiB
C#

using UMP;
using UnityEngine;
using UnityEngine.UI;
using RenderHeads.Media.AVProVideo;
using MediaPlayer = RenderHeads.Media.AVProVideo.MediaPlayer;
[RequireComponent(typeof(UniversalMediaPlayer))]
public class UMPTool : MonoBehaviour
{
public string path;
public Text Message;
public UniversalMediaPlayer ump;
public MediaPlayer mediaPlayer;
public MediaPath mediaPath;
public string deviceId;
public string channelId;
void Start()
{
Init();
}
public void Init()
{
/*
Debug.Log(mediaPlayer.MediaPath.Path);
if (gameObject.activeInHierarchy)
{
mediaPlayer.gameObject.SetActive(true);
}
*/
/*
ump = GetComponent<UniversalMediaPlayer>();
// ump.Path = Application.streamingAssetsPath + path;
ump.AddEncounteredErrorEvent(() => {
Message.text = "当前链接失效!";
Message.color = Color.red;
ump.RenderingObjects[0].GetComponent<RawImage>().texture = Texture2D.whiteTexture;
ump.RenderingObjects[0].GetComponent<RawImage>().color = new Color(0, 0, 0, 0.5f);
});
ump.AddPlayingEvent(() =>
{
Message.text = "";
ump.RenderingObjects[0].GetComponent<RawImage>().color = Color.white;
});
ump.Play();
*/
}
}