Files
ZHGD_Web/Assets/3rds/GaussianBlur_HDRP/Scripts/GaussianBlur_HDRP_Controller.cs
2025-07-13 23:16:20 +08:00

22 lines
481 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GaussianBlur_HDRP_Controller : MonoBehaviour
{
public Material GaussianBlurMat;
[Range(0f, 1f)]
public float blurAmount = 0.5f;
[Range(0f, 1f)]
public float metallic = 0.5f;
// Update is called once per frame
void Update()
{
GaussianBlurMat.SetFloat("_Smoothness",blurAmount);
GaussianBlurMat.SetFloat("_Metallic", metallic);
}
}