using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WorkmanUIManager : MonoBehaviour
{
public GameObject m_LineGo;
private Tween m_LineTween;
private Transform m_LineGoTarget;
public Vector3 offset;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (m_LineGo.activeSelf && m_LineGoTarget != null)
{
Vector3 v = Camera.main.WorldToScreenPoint(m_LineGoTarget.position);
if (v.z > 0)
{
v.z = 0;
m_LineGo.transform.position = v + offset;
}
else
{
m_LineGo.transform.position = new Vector3(8888, 8888, 8888);
}
}
}
///
/// 展示标签
///
///
///
///
public void ShowLineGo(int type,string code, Transform target, bool isShow = true)
{
m_LineTween.Kill();
m_LineGo.transform.GetChild(0).GetComponent().fillAmount = 0;
m_LineGo.transform.GetChild(0).GetChild(0).gameObject.SetActive(false);
m_LineGo.SetActive(false);
if (!isShow)
return;
m_LineGoTarget = target;
m_LineTween = m_LineGo.transform.GetChild(0).GetComponent().DOFillAmount(1, 0.5f).OnComplete(() =>
{
m_LineGo.transform.GetChild(0).GetChild(0).GetChild(0).GetComponent().text = type == 0 ? "名称" : "工艺";
m_LineGo.transform.GetChild(0).GetChild(0).GetChild(1).GetChild(0).GetChild(0).GetComponent().text = "\n" + code;//首行
m_LineGo.transform.GetChild(0).GetChild(0).gameObject.SetActive(true);
});
m_LineGo.SetActive(isShow);
}
}