using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneCutTool : MonoBehaviour { public bool Cut; void Start() { SceneCut(); } public void SceneCut() { try { if (Cut) { SceneManager.LoadSceneAsync("Smart construction sites_underground", LoadSceneMode.Additive); SceneManager.UnloadSceneAsync("Smart construction sites"); } else { SceneManager.LoadSceneAsync("Smart construction sites", LoadSceneMode.Additive); SceneManager.UnloadSceneAsync("Smart construction sites_underground"); } } catch { } Cut = !Cut; CameraActiveTool.CameraActiveEvent = null; } void Update() { } }