using Hanatric.Unity.MonoComponent; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraTool : MonoBehaviour { private void Start() { CameraActiveTool.CameraActiveEvent += CameraActive; } private void OnEnable() { CameraActiveTool.CameraActiveEvent += CameraActive; } void CameraActive(bool Active) { GetComponent().enabled = Active; } }