using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaveImage : MonoBehaviour { [SerializeField] private float realTime = 3; private float judgeTime = 3; // Start is called before the first frame update void Start() { judgeTime = Time.time; } // Update is called once per frame void Update() { float t = Time.time - judgeTime; if(t >= realTime) { Transform tg = transform.GetChild(0); tg.SetAsLastSibling(); judgeTime = Time.time; } } }