using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Text))] public class TextTool : BaseMeshEffect { public float xOffset; public float yOffset; public float xOffsetSup; public float yOffsetSup; public float x; private Text text; private string data; private int indexStart; private int indexEnd; protected override void Start() { text = GetComponent(); } public override void ModifyMesh(VertexHelper vh) { UIVertex vertex = new UIVertex(); UIVertex vertextemp1 = new UIVertex(); UIVertex vertextemp2 = new UIVertex(); UIVertex vertextemp3 = new UIVertex(); UIVertex vertextemp4 = new UIVertex(); data = Regex.Replace(text.text, @"(|)", ""); data = Regex.Replace(data, @"(|)", ""); indexStart = data.IndexOf("