#include "GPUInstancerInclude.cginc" #ifndef GPUI_F4Var_INCLUDED #define GPUI_F4Var_INCLUDED uniform StructuredBuffer gpuiFloat4Variation; void gpuiF4Var_float(out float4 Float4_Out) { #ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED Float4_Out = gpuiFloat4Variation[gpui_InstanceID]; #else Float4_Out = float4(1, 1, 1, 1); #endif } #endif