%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 71a45e579af74dd45832a08d7a2696b6, type: 3} m_Name: GPUInstancerSettings m_EditorClassIdentifier: versionNo: 1.8 shaderBindings: {fileID: 11400000, guid: 0fab5ea27df98a04badf8a5c16899c1d, type: 2} billboardAtlasBindings: {fileID: 11400000, guid: 2dd8e1bd212f05b4386f9bf3850d35b6, type: 2} shaderVariantCollection: {fileID: 20000000, guid: e3bb722a95d591f40b30e8f757cf2780, type: 2} packagesLoaded: 1 isHDRP: 0 isLWRP: 0 isURP: 0 isShaderGraphPresent: 0 instancingBoundsSize: 10000 MAX_DETAIL_DISTANCE: 2500 MAX_TREE_DISTANCE: 2500 MAX_PREFAB_DISTANCE: 10000 MAX_PREFAB_EXTRA_BUFFER_SIZE: 16384 useCustomPreviewBackgroundColor: 0 previewBackgroundColor: {r: 1, g: 1, b: 1, a: 1} disableAutoGenerateBillboards: 0 disableShaderVariantCollection: 0 disableInstanceCountWarning: 0 disableAutoShaderConversion: 0 disableAutoVariantHandling: 0 useOriginalMaterialWhenInstanced: 1 testBothEyesForVROcclusion: 1 extensionSettings: [] renderingSettingPresets: - platform: 0 matrixHandlingType: 0 computeThreadCount: 3 - platform: 1 matrixHandlingType: 0 computeThreadCount: 2 - platform: 2 matrixHandlingType: 0 computeThreadCount: 2 - platform: 3 matrixHandlingType: 2 computeThreadCount: 1 - platform: 4 matrixHandlingType: 2 computeThreadCount: 1 - platform: 5 matrixHandlingType: 0 computeThreadCount: 3 - platform: 6 matrixHandlingType: 0 computeThreadCount: 3 hasCustomRenderingSettings: 0 customRenderingSettings: platform: 0 matrixHandlingType: 0 computeThreadCount: 0