%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b0885f594ab85594caa28e1a96cbe0d8, type: 3} m_Name: Welcome m_EditorClassIdentifier: Modified: m_PersistentCalls: m_Calls: [] m_Image: {fileID: 2800000, guid: fe95a7a8bd7b1f44288442c6a4f60bee, type: 3} m_WindowTitle: m_Untranslated: Tutorials m_Title: m_Untranslated: High Definition Render Pipeline m_Description: m_Untranslated: 'This short series of tutorials is designed for beginners and intermediate users who want to discover the core lighting and rendering features of the High Definition Render Pipeline. To provide feedback or ask questions, please consult this thread on the official forum. In case you do not see the Tutorials Window located on the right side of the Editor, head to the main toolbar and select Tutorials > Show Tutorials. If you do not wish to follow this tutorial nor use the data associated with this template, feel free to delete the SampleSceneAssets folder in your Project Window and create a new Scene.' m_Buttons: - Text: m_Untranslated: Close Tooltip: m_Untranslated: OnClick: m_PersistentCalls: m_Calls: - m_Target: {fileID: 11400000} m_TargetAssemblyTypeName: Unity.Tutorials.Core.Editor.TutorialWelcomePage, Unity.Tutorials.Core.Editor m_MethodName: CloseCurrentModalDialog m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: m_BoolArgument: 0 m_CallState: 1