using System.Collections; using System.Collections.Generic; using UnityEngine; public class GaussianBlur_HDRP_Controller : MonoBehaviour { public Material GaussianBlurMat; [Range(0f, 1f)] public float blurAmount = 0.5f; [Range(0f, 1f)] public float metallic = 0.5f; // Update is called once per frame void Update() { GaussianBlurMat.SetFloat("_Smoothness",blurAmount); GaussianBlurMat.SetFloat("_Metallic", metallic); } }