移动端测试
This commit is contained in:
146
Assets/WebGLTemplates/SelfTemplate_2021/index.html
Normal file
146
Assets/WebGLTemplates/SelfTemplate_2021/index.html
Normal file
@ -0,0 +1,146 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>{{{ PRODUCT_NAME }}}</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}}></canvas>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
通过调用此方法发送消息给Unity内部,参数依次为:模型ID、模型名称、模型介绍
|
||||
举例:HtmlToUnity("1","霸王龙","简介");
|
||||
*/
|
||||
function HtmlToUnity(id,name,describe)
|
||||
{
|
||||
var parameters = (id === undefined ? "" : id) + "|" +
|
||||
(name === undefined ? "" : name) + "|" +
|
||||
(describe === undefined ? "" : describe);
|
||||
unityInstnac.SendMessage("Common", "SetModelInfo", parameters);
|
||||
}
|
||||
|
||||
|
||||
var unityInstnac;
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
|
||||
frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
|
||||
#if USE_WASM
|
||||
codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
|
||||
#endif
|
||||
#if MEMORY_FILENAME
|
||||
memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
|
||||
#endif
|
||||
#if SYMBOLS_FILENAME
|
||||
symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
|
||||
#endif
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
|
||||
productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
|
||||
productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// // Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
// var meta = document.createElement('meta');
|
||||
// meta.name = 'viewport';
|
||||
// meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
// document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
// container.className = "unity-mobile";
|
||||
// canvas.className = "unity-mobile";
|
||||
|
||||
// // To lower canvas resolution on mobile devices to gain some
|
||||
// // performance, uncomment the following line:
|
||||
// // config.devicePixelRatio = 1;
|
||||
|
||||
// unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "100%";
|
||||
canvas.style.height = "100%";
|
||||
}
|
||||
|
||||
#if BACKGROUND_FILENAME
|
||||
canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
|
||||
#endif
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
unityInstnac = unityInstance;
|
||||
setTimeout(function () {
|
||||
loadingBar.style.display = "none";
|
||||
var url = window.location.href;
|
||||
var result = url.split("?");
|
||||
var parameters = "";
|
||||
if (result.length > 1) {
|
||||
parameters = result[1];
|
||||
}
|
||||
unityInstance.SendMessage("Common", "SetRoomData", parameters);
|
||||
//HtmlToUnity("1","霸王龙","这是霸王龙")
|
||||
}, 500);
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user