800 lines
29 KiB
C#
800 lines
29 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using XUGL;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// A data item of serie.
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/// ||系列中的一个数据项。可存储数据名和1-n维个数据。
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/// </summary>
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[System.Serializable]
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public class SerieData : ChildComponent
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{
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public static List<string> extraFieldList = new List<string>()
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{
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"m_Id",
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"m_ParentId",
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"m_State",
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"m_Ignore",
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"m_Selected",
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"m_Radius",
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};
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public static Dictionary<Type, string> extraComponentMap = new Dictionary<Type, string>
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{ { typeof(ItemStyle), "m_ItemStyles" },
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{ typeof(LabelStyle), "m_Labels" },
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{ typeof(LabelLine), "m_LabelLines" },
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{ typeof(SerieSymbol), "m_Symbols" },
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{ typeof(LineStyle), "m_LineStyles" },
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{ typeof(AreaStyle), "m_AreaStyles" },
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{ typeof(TitleStyle), "m_TitleStyles" },
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{ typeof(EmphasisStyle), "m_EmphasisStyles" },
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{ typeof(BlurStyle), "m_BlurStyles" },
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{ typeof(SelectStyle), "m_SelectStyles" },
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};
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[SerializeField] private int m_Index;
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[SerializeField] private string m_Name;
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[SerializeField] private string m_Id;
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[SerializeField] private string m_ParentId;
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[SerializeField] private bool m_Ignore;
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[SerializeField] private bool m_Selected;
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[SerializeField] private float m_Radius;
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[SerializeField][Since("v3.2.0")] private SerieState m_State = SerieState.Auto;
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[SerializeField][IgnoreDoc] private List<ItemStyle> m_ItemStyles = new List<ItemStyle>();
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[SerializeField][IgnoreDoc] private List<LabelStyle> m_Labels = new List<LabelStyle>();
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[SerializeField][IgnoreDoc] private List<LabelLine> m_LabelLines = new List<LabelLine>();
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[SerializeField][IgnoreDoc] private List<SerieSymbol> m_Symbols = new List<SerieSymbol>();
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[SerializeField][IgnoreDoc] private List<LineStyle> m_LineStyles = new List<LineStyle>();
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[SerializeField][IgnoreDoc] private List<AreaStyle> m_AreaStyles = new List<AreaStyle>();
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[SerializeField][IgnoreDoc] private List<TitleStyle> m_TitleStyles = new List<TitleStyle>();
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[SerializeField][IgnoreDoc] private List<EmphasisStyle> m_EmphasisStyles = new List<EmphasisStyle>();
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[SerializeField][IgnoreDoc] private List<BlurStyle> m_BlurStyles = new List<BlurStyle>();
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[SerializeField][IgnoreDoc] private List<SelectStyle> m_SelectStyles = new List<SelectStyle>();
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[SerializeField] private List<double> m_Data = new List<double>();
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[NonSerialized] public SerieDataContext context = new SerieDataContext();
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[NonSerialized] public InteractData interact = new InteractData();
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public ChartLabel labelObject { get; set; }
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public ChartLabel titleObject { get; set; }
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private bool m_Show = true;
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/// <summary>
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/// the index of SerieData.
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/// ||数据项索引。
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/// </summary>
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public override int index { get { return m_Index; } set { m_Index = value; } }
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/// <summary>
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/// the name of data item.
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/// ||数据项名称。
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/// </summary>
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public string name { get { return m_Name; } set { m_Name = value; } }
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/// <summary>
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/// the id of data.
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/// ||数据项的唯一id。唯一id不是必须设置的。
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/// </summary>
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public string id { get { return m_Id; } set { m_Id = value; } }
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/// <summary>
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/// the id of parent SerieData.
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/// ||父节点id。父节点id不是必须设置的。
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/// </summary>
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public string parentId { get { return m_ParentId; } set { m_ParentId = value; } }
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/// <summary>
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/// 是否忽略数据。当为 true 时,数据不进行绘制。
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/// </summary>
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public bool ignore
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{
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get { return m_Ignore; }
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set { if (PropertyUtil.SetStruct(ref m_Ignore, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// 自定义半径。可用在饼图中自定义某个数据项的半径。
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/// </summary>
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public float radius { get { return m_Radius; } set { m_Radius = value; } }
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/// <summary>
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/// Whether the data item is selected.
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/// ||该数据项是否被选中。
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/// </summary>
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public bool selected { get { return m_Selected; } set { m_Selected = value; } }
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/// <summary>
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/// the state of serie data.
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/// ||数据项的默认状态。
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/// </summary>
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public SerieState state { get { return m_State; } set { m_State = value; } }
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/// <summary>
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/// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。
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/// </summary>
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public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
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/// <summary>
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/// 单个数据项的标签设置。
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/// </summary>
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public LabelStyle labelStyle { get { return m_Labels.Count > 0 ? m_Labels[0] : null; } }
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public LabelLine labelLine { get { return m_LabelLines.Count > 0 ? m_LabelLines[0] : null; } }
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/// <summary>
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/// 单个数据项的样式设置。
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/// </summary>
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public ItemStyle itemStyle { get { return m_ItemStyles.Count > 0 ? m_ItemStyles[0] : null; } }
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/// <summary>
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/// 单个数据项的标记设置。
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/// </summary>
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public SerieSymbol symbol { get { return m_Symbols.Count > 0 ? m_Symbols[0] : null; } }
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public LineStyle lineStyle { get { return m_LineStyles.Count > 0 ? m_LineStyles[0] : null; } }
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public AreaStyle areaStyle { get { return m_AreaStyles.Count > 0 ? m_AreaStyles[0] : null; } }
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public TitleStyle titleStyle { get { return m_TitleStyles.Count > 0 ? m_TitleStyles[0] : null; } }
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/// <summary>
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/// 高亮状态的样式
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/// </summary>
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public EmphasisStyle emphasisStyle { get { return m_EmphasisStyles.Count > 0 ? m_EmphasisStyles[0] : null; } }
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/// <summary>
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/// 淡出状态的样式。
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/// </summary>
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public BlurStyle blurStyle { get { return m_BlurStyles.Count > 0 ? m_BlurStyles[0] : null; } }
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/// <summary>
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/// 选中状态的样式。
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/// </summary>
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public SelectStyle selectStyle { get { return m_SelectStyles.Count > 0 ? m_SelectStyles[0] : null; } }
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/// <summary>
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/// An arbitrary dimension data list of data item.
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/// ||可指定任意维数的数值列表。
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/// </summary>
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public List<double> data { get { return m_Data; } set { m_Data = value; } }
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/// <summary>
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/// [default:true] Whether the data item is showed.
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/// ||该数据项是否要显示。
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/// </summary>
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public bool show { get { return m_Show; } set { m_Show = value; } }
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private List<double> m_PreviousData = new List<double>();
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private List<float> m_DataUpdateTime = new List<float>();
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private List<bool> m_DataUpdateFlag = new List<bool>();
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private List<float> m_DataAddTime = new List<float>();
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private List<bool> m_DataAddFlag = new List<bool>();
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private List<Vector2> m_PolygonPoints = new List<Vector2>();
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public override bool vertsDirty
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{
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get
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{
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return m_VertsDirty ||
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IsVertsDirty(labelLine) ||
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IsVertsDirty(itemStyle) ||
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IsVertsDirty(symbol) ||
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IsVertsDirty(lineStyle) ||
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IsVertsDirty(areaStyle) ||
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IsVertsDirty(emphasisStyle) ||
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IsVertsDirty(blurStyle) ||
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IsVertsDirty(selectStyle);
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}
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}
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public override bool componentDirty
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{
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get
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{
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return m_ComponentDirty ||
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IsComponentDirty(labelStyle) ||
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IsComponentDirty(labelLine) ||
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IsComponentDirty(titleStyle) ||
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IsComponentDirty(emphasisStyle) ||
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IsComponentDirty(blurStyle) ||
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IsComponentDirty(selectStyle);
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}
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}
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public override void ClearVerticesDirty()
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{
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base.ClearVerticesDirty();
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ClearVerticesDirty(labelLine);
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ClearVerticesDirty(itemStyle);
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ClearVerticesDirty(lineStyle);
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ClearVerticesDirty(areaStyle);
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ClearVerticesDirty(emphasisStyle);
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ClearVerticesDirty(blurStyle);
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ClearVerticesDirty(selectStyle);
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}
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public override void ClearComponentDirty()
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{
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base.ClearComponentDirty();
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ClearComponentDirty(labelLine);
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ClearComponentDirty(itemStyle);
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ClearComponentDirty(lineStyle);
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ClearComponentDirty(areaStyle);
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ClearComponentDirty(symbol);
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ClearComponentDirty(emphasisStyle);
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ClearComponentDirty(blurStyle);
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ClearComponentDirty(selectStyle);
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}
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public void Reset()
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{
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index = 0;
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m_Id = null;
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m_ParentId = null;
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labelObject = null;
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m_Name = string.Empty;
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m_Show = true;
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context.Reset();
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interact.Reset();
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m_Data.Clear();
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m_PreviousData.Clear();
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m_DataUpdateTime.Clear();
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m_DataUpdateFlag.Clear();
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m_DataAddTime.Clear();
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m_DataAddFlag.Clear();
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m_Labels.Clear();
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m_LabelLines.Clear();
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m_ItemStyles.Clear();
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m_Symbols.Clear();
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m_LineStyles.Clear();
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m_AreaStyles.Clear();
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m_TitleStyles.Clear();
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m_EmphasisStyles.Clear();
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m_BlurStyles.Clear();
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m_SelectStyles.Clear();
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}
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public void OnAdd(AnimationStyle animation, double startValue = 0)
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{
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if (!animation.enable) return;
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if (!animation.context.enableSerieDataAddedAnimation)
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{
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animation.Addition();
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return;
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}
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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return;
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#endif
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m_DataAddTime.Clear();
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m_DataAddFlag.Clear();
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if (animation.GetAdditionDuration() > 0)
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{
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for (int i = 0; i < m_Data.Count; i++)
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{
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m_DataAddTime.Add(animation.unscaledTime ? Time.unscaledTime : Time.time);
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m_DataAddFlag.Add(true);
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}
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}
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}
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[Obsolete("GetOrAddComponent is obsolete. Use EnsureComponent instead.")]
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public T GetOrAddComponent<T>() where T : ChildComponent, ISerieDataComponent
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{
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return EnsureComponent<T>();
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}
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/// <summary>
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/// Get the component of the serie data. return null if not exist.
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/// ||获取数据项的指定类型的组件,如果不存在则返回null。
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public T GetComponent<T>() where T : ChildComponent, ISerieDataComponent
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{
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return GetComponentInternal(typeof(T), false) as T;
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}
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/// <summary>
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/// Ensure the serie data has the component, if not, add it.
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/// ||确保数据项有指定类型的组件,如果没有则添加。
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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[Since("v3.6.0")]
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public T EnsureComponent<T>() where T : ChildComponent, ISerieDataComponent
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{
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return GetComponentInternal(typeof(T), true) as T;
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}
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/// <summary>
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/// Ensure the serie data has the component, if not, add it.
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/// ||确保数据项有指定类型的组件,如果没有则添加。
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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[Since("v3.6.0")]
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public ISerieDataComponent EnsureComponent(Type type)
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{
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return GetComponentInternal(type, true);
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}
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private ISerieDataComponent GetComponentInternal(Type type, bool addIfNotExist)
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{
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if (type == typeof(ItemStyle))
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{
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if (m_ItemStyles.Count == 0)
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{
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if (addIfNotExist)
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m_ItemStyles.Add(new ItemStyle() { show = true });
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else
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return null;
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}
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return m_ItemStyles[0];
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}
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else if (type == typeof(LabelStyle))
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{
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if (m_Labels.Count == 0)
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{
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if (addIfNotExist)
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m_Labels.Add(new LabelStyle() { show = true });
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else
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return null;
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}
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return m_Labels[0];
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}
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else if (type == typeof(LabelLine))
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{
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if (m_LabelLines.Count == 0)
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{
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if (addIfNotExist)
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m_LabelLines.Add(new LabelLine() { show = true });
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else
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return null;
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}
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return m_LabelLines[0];
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}
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else if (type == typeof(EmphasisStyle))
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{
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if (m_EmphasisStyles.Count == 0)
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{
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if (addIfNotExist)
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m_EmphasisStyles.Add(new EmphasisStyle() { show = true });
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else
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return null;
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}
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return m_EmphasisStyles[0];
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}
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else if (type == typeof(BlurStyle))
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{
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if (m_BlurStyles.Count == 0)
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{
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if (addIfNotExist)
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m_BlurStyles.Add(new BlurStyle() { show = true });
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else
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return null;
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}
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return m_BlurStyles[0];
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}
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else if (type == typeof(SelectStyle))
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{
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if (m_SelectStyles.Count == 0)
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{
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if (addIfNotExist)
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m_SelectStyles.Add(new SelectStyle() { show = true });
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else
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return null;
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}
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return m_SelectStyles[0];
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}
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else if (type == typeof(SerieSymbol))
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{
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if (m_Symbols.Count == 0)
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{
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if (addIfNotExist)
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m_Symbols.Add(new SerieSymbol() { show = true });
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else
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return null;
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}
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return m_Symbols[0];
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}
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else if (type == typeof(LineStyle))
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{
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if (m_LineStyles.Count == 0)
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{
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if (addIfNotExist)
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m_LineStyles.Add(new LineStyle() { show = true });
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else
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return null;
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}
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return m_LineStyles[0];
|
|||
|
}
|
|||
|
else if (type == typeof(AreaStyle))
|
|||
|
{
|
|||
|
if (m_AreaStyles.Count == 0)
|
|||
|
{
|
|||
|
if (addIfNotExist)
|
|||
|
m_AreaStyles.Add(new AreaStyle() { show = true });
|
|||
|
else
|
|||
|
return null;
|
|||
|
}
|
|||
|
return m_AreaStyles[0];
|
|||
|
}
|
|||
|
else if (type == typeof(TitleStyle))
|
|||
|
{
|
|||
|
if (m_TitleStyles.Count == 0)
|
|||
|
{
|
|||
|
if (addIfNotExist)
|
|||
|
m_TitleStyles.Add(new TitleStyle() { show = true });
|
|||
|
else
|
|||
|
return null;
|
|||
|
}
|
|||
|
return m_TitleStyles[0];
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
throw new System.Exception("SerieData not support component:" + type);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveAllComponent()
|
|||
|
{
|
|||
|
m_ItemStyles.Clear();
|
|||
|
m_Labels.Clear();
|
|||
|
m_LabelLines.Clear();
|
|||
|
m_Symbols.Clear();
|
|||
|
m_EmphasisStyles.Clear();
|
|||
|
m_BlurStyles.Clear();
|
|||
|
m_SelectStyles.Clear();
|
|||
|
m_LineStyles.Clear();
|
|||
|
m_AreaStyles.Clear();
|
|||
|
m_TitleStyles.Clear();
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveComponent<T>() where T : ISerieDataComponent
|
|||
|
{
|
|||
|
RemoveComponent(typeof(T));
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveComponent(Type type)
|
|||
|
{
|
|||
|
if (type == typeof(ItemStyle))
|
|||
|
m_ItemStyles.Clear();
|
|||
|
else if (type == typeof(LabelStyle))
|
|||
|
m_Labels.Clear();
|
|||
|
else if (type == typeof(LabelLine))
|
|||
|
m_LabelLines.Clear();
|
|||
|
else if (type == typeof(EmphasisStyle))
|
|||
|
m_EmphasisStyles.Clear();
|
|||
|
else if (type == typeof(BlurStyle))
|
|||
|
m_BlurStyles.Clear();
|
|||
|
else if (type == typeof(SelectStyle))
|
|||
|
m_SelectStyles.Clear();
|
|||
|
else if (type == typeof(SerieSymbol))
|
|||
|
m_Symbols.Clear();
|
|||
|
else if (type == typeof(LineStyle))
|
|||
|
m_LineStyles.Clear();
|
|||
|
else if (type == typeof(AreaStyle))
|
|||
|
m_AreaStyles.Clear();
|
|||
|
else if (type == typeof(TitleStyle))
|
|||
|
m_TitleStyles.Clear();
|
|||
|
else
|
|||
|
throw new System.Exception("SerieData not support component:" + type);
|
|||
|
}
|
|||
|
public double GetData(int index, bool inverse = false)
|
|||
|
{
|
|||
|
if (index >= 0 && index < m_Data.Count)
|
|||
|
{
|
|||
|
return inverse ? -m_Data[index] : m_Data[index];
|
|||
|
}
|
|||
|
else return 0;
|
|||
|
}
|
|||
|
|
|||
|
public double GetData(int index, double min, double max)
|
|||
|
{
|
|||
|
if (index >= 0 && index < m_Data.Count)
|
|||
|
{
|
|||
|
var value = m_Data[index];
|
|||
|
if (value < min) return min;
|
|||
|
else if (value > max) return max;
|
|||
|
else return value;
|
|||
|
}
|
|||
|
else return 0;
|
|||
|
}
|
|||
|
|
|||
|
public double GetPreviousData(int index, bool inverse = false)
|
|||
|
{
|
|||
|
if (index >= 0 && index < m_PreviousData.Count)
|
|||
|
{
|
|||
|
return inverse ? -m_PreviousData[index] : m_PreviousData[index];
|
|||
|
}
|
|||
|
else return 0;
|
|||
|
}
|
|||
|
|
|||
|
public double GetFirstData(bool unscaledTime, float animationDuration = 500f)
|
|||
|
{
|
|||
|
if (m_Data.Count > 0) return GetCurrData(0, 0, animationDuration, unscaledTime);
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public double GetLastData()
|
|||
|
{
|
|||
|
if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public double GetCurrData(int index, AnimationStyle animation, bool inverse = false, bool loop = false)
|
|||
|
{
|
|||
|
if (animation == null || !animation.enable)
|
|||
|
return GetData(index, inverse);
|
|||
|
else
|
|||
|
return GetCurrData(index, animation.GetAdditionDuration(), animation.GetChangeDuration(),
|
|||
|
inverse, 0, 0, animation.unscaledTime, loop);
|
|||
|
}
|
|||
|
|
|||
|
public double GetCurrData(int index, AnimationStyle animation, bool inverse, double min, double max, bool loop = false)
|
|||
|
{
|
|||
|
if (animation == null || !animation.enable)
|
|||
|
return GetData(index, inverse);
|
|||
|
else
|
|||
|
return GetCurrData(index, animation.GetAdditionDuration(), animation.GetChangeDuration(),
|
|||
|
inverse, min, max, animation.unscaledTime, loop);
|
|||
|
}
|
|||
|
|
|||
|
public double GetCurrData(int index, float dataAddDuration = 500f, float animationDuration = 500f, bool unscaledTime = false, bool inverse = false)
|
|||
|
{
|
|||
|
return GetCurrData(index, dataAddDuration, animationDuration, inverse, 0, 0, unscaledTime);
|
|||
|
}
|
|||
|
|
|||
|
public double GetCurrData(int index, float dataAddDuration, float animationDuration, bool inverse, double min, double max, bool unscaledTime, bool loop = false)
|
|||
|
{
|
|||
|
if (dataAddDuration > 0)
|
|||
|
{
|
|||
|
if (index < m_DataAddFlag.Count && m_DataAddFlag[index])
|
|||
|
{
|
|||
|
var time = (unscaledTime ? Time.unscaledTime : Time.time) - m_DataAddTime[index];
|
|||
|
var total = dataAddDuration / 1000;
|
|||
|
|
|||
|
var rate = time / total;
|
|||
|
if (rate > 1) rate = 1;
|
|||
|
if (rate < 1)
|
|||
|
{
|
|||
|
var prev = min > 0 ? min : 0;
|
|||
|
var next = GetData(index);
|
|||
|
var curr = MathUtil.Lerp(prev, next, rate);
|
|||
|
curr = inverse ? -curr : curr;
|
|||
|
return curr;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int i = 0; i < m_DataAddFlag.Count; i++)
|
|||
|
m_DataAddFlag[i] = false;
|
|||
|
return GetData(index, inverse);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (animationDuration > 0)
|
|||
|
{
|
|||
|
if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index])
|
|||
|
{
|
|||
|
var time = (unscaledTime ? Time.unscaledTime : Time.time) - m_DataUpdateTime[index];
|
|||
|
var total = animationDuration / 1000;
|
|||
|
|
|||
|
var rate = time / total;
|
|||
|
if (rate > 1) rate = 1;
|
|||
|
if (rate < 1)
|
|||
|
{
|
|||
|
CheckLastData(unscaledTime);
|
|||
|
var prev = GetPreviousData(index);
|
|||
|
var next = GetData(index);
|
|||
|
if (loop && next <= min && prev != 0)
|
|||
|
{
|
|||
|
next = max;
|
|||
|
}
|
|||
|
var curr = MathUtil.Lerp(prev, next, rate);
|
|||
|
if (min != 0 || max != 0)
|
|||
|
{
|
|||
|
if (inverse)
|
|||
|
{
|
|||
|
var temp = min;
|
|||
|
min = -max;
|
|||
|
max = -temp;
|
|||
|
}
|
|||
|
var pre = m_PreviousData[index];
|
|||
|
if (pre < min)
|
|||
|
{
|
|||
|
m_PreviousData[index] = min;
|
|||
|
curr = min;
|
|||
|
}
|
|||
|
else if (pre > max)
|
|||
|
{
|
|||
|
m_PreviousData[index] = max;
|
|||
|
curr = max;
|
|||
|
}
|
|||
|
}
|
|||
|
curr = inverse ? -curr : curr;
|
|||
|
return curr;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int i = 0; i < m_DataUpdateFlag.Count; i++)
|
|||
|
m_DataUpdateFlag[i] = false;
|
|||
|
return GetData(index, inverse);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return GetData(index, inverse);
|
|||
|
}
|
|||
|
}
|
|||
|
return GetData(index, inverse);
|
|||
|
}
|
|||
|
|
|||
|
public double GetAddAnimationData(double min, double max, float animationDuration = 500f, bool unscaledTime = false)
|
|||
|
{
|
|||
|
if (animationDuration > 0 && m_DataAddFlag.Count > 0 && m_DataAddFlag[0])
|
|||
|
{
|
|||
|
var time = (unscaledTime ? Time.unscaledTime : Time.time) - m_DataAddTime[0];
|
|||
|
var total = animationDuration / 1000;
|
|||
|
|
|||
|
var rate = time / total;
|
|||
|
if (rate > 1) rate = 1;
|
|||
|
if (rate < 1)
|
|||
|
{
|
|||
|
var curr = MathUtil.Lerp(min, max, rate);
|
|||
|
return curr;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
for (int i = 0; i < m_DataAddFlag.Count; i++)
|
|||
|
m_DataAddFlag[i] = false;
|
|||
|
return max;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return max;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// the maxinum value.
|
|||
|
/// ||最大值。
|
|||
|
/// </summary>
|
|||
|
public double GetMaxData(bool inverse = false)
|
|||
|
{
|
|||
|
if (m_Data.Count == 0) return 0;
|
|||
|
var temp = double.MinValue;
|
|||
|
for (int i = 0; i < m_Data.Count; i++)
|
|||
|
{
|
|||
|
var value = GetData(i, inverse);
|
|||
|
if (value > temp) temp = value;
|
|||
|
}
|
|||
|
return temp;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// the mininum value.
|
|||
|
/// ||最小值。
|
|||
|
/// </summary>
|
|||
|
public double GetMinData(bool inverse = false)
|
|||
|
{
|
|||
|
if (m_Data.Count == 0) return 0;
|
|||
|
var temp = double.MaxValue;
|
|||
|
for (int i = 0; i < m_Data.Count; i++)
|
|||
|
{
|
|||
|
var value = GetData(i, inverse);
|
|||
|
if (value < temp) temp = value;
|
|||
|
}
|
|||
|
return temp;
|
|||
|
}
|
|||
|
|
|||
|
public void GetMinMaxData(int startDimensionIndex, bool inverse, out double min, out double max)
|
|||
|
{
|
|||
|
if (m_Data.Count == 0)
|
|||
|
{
|
|||
|
min = 0;
|
|||
|
max = 0;
|
|||
|
}
|
|||
|
min = double.MaxValue;
|
|||
|
max = double.MinValue;
|
|||
|
for (int i = startDimensionIndex; i < m_Data.Count; i++)
|
|||
|
{
|
|||
|
var value = GetData(i, inverse);
|
|||
|
if (value < min) min = value;
|
|||
|
if (value > max) max = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public double GetTotalData()
|
|||
|
{
|
|||
|
var total = 0d;
|
|||
|
foreach (var value in m_Data)
|
|||
|
total += value;
|
|||
|
return total;
|
|||
|
}
|
|||
|
|
|||
|
public bool UpdateData(int dimension, double value, bool updateAnimation, bool unscaledTime, float animationDuration = 500f)
|
|||
|
{
|
|||
|
if (dimension >= 0 && dimension < data.Count)
|
|||
|
{
|
|||
|
CheckLastData(unscaledTime);
|
|||
|
m_PreviousData[dimension] = GetCurrData(dimension, 0, animationDuration, unscaledTime);
|
|||
|
m_DataUpdateTime[dimension] = (unscaledTime ? Time.unscaledTime : Time.time);
|
|||
|
m_DataUpdateFlag[dimension] = updateAnimation;
|
|||
|
data[dimension] = value;
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool UpdateData(int dimension, double value)
|
|||
|
{
|
|||
|
if (dimension >= 0 && dimension < data.Count)
|
|||
|
{
|
|||
|
data[dimension] = value;
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
private void CheckLastData(bool unscaledTime)
|
|||
|
{
|
|||
|
if (m_PreviousData.Count != m_Data.Count)
|
|||
|
{
|
|||
|
m_PreviousData.Clear();
|
|||
|
m_DataUpdateTime.Clear();
|
|||
|
m_DataUpdateFlag.Clear();
|
|||
|
for (int i = 0; i < m_Data.Count; i++)
|
|||
|
{
|
|||
|
m_PreviousData.Add(m_Data[i]);
|
|||
|
m_DataUpdateTime.Add((unscaledTime ? Time.unscaledTime : Time.time));
|
|||
|
m_DataUpdateFlag.Add(false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool IsDataChanged()
|
|||
|
{
|
|||
|
for (int i = 0; i < m_DataUpdateFlag.Count; i++)
|
|||
|
if (m_DataUpdateFlag[i]) return true;
|
|||
|
for (int i = 0; i < m_DataAddFlag.Count; i++)
|
|||
|
if (m_DataAddFlag[i]) return true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public float GetLabelWidth()
|
|||
|
{
|
|||
|
if (labelObject != null) return labelObject.GetTextWidth();
|
|||
|
else return 0;
|
|||
|
}
|
|||
|
|
|||
|
public float GetLabelHeight()
|
|||
|
{
|
|||
|
if (labelObject != null) return labelObject.GetTextHeight();
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
public void SetLabelActive(bool flag)
|
|||
|
{
|
|||
|
if (labelObject != null) labelObject.SetActive(flag);
|
|||
|
foreach (var labelObject in context.dataLabels)
|
|||
|
{
|
|||
|
labelObject.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SetIconActive(bool flag)
|
|||
|
{
|
|||
|
if (labelObject != null) labelObject.SetActive(flag);
|
|||
|
}
|
|||
|
|
|||
|
public void SetPolygon(params Vector2[] points)
|
|||
|
{
|
|||
|
m_PolygonPoints.Clear();
|
|||
|
m_PolygonPoints.AddRange(points);
|
|||
|
}
|
|||
|
|
|||
|
public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
|
|||
|
{
|
|||
|
m_PolygonPoints.Clear();
|
|||
|
m_PolygonPoints.Add(p1);
|
|||
|
m_PolygonPoints.Add(p2);
|
|||
|
m_PolygonPoints.Add(p3);
|
|||
|
m_PolygonPoints.Add(p4);
|
|||
|
}
|
|||
|
|
|||
|
public void SetPolygon(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 p5)
|
|||
|
{
|
|||
|
SetPolygon(p1, p2, p3, p4);
|
|||
|
m_PolygonPoints.Add(p5);
|
|||
|
}
|
|||
|
|
|||
|
public bool IsInPolygon(Vector2 p)
|
|||
|
{
|
|||
|
return UGLHelper.IsPointInPolygon(p, m_PolygonPoints);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|