756 lines
27 KiB
C#
756 lines
27 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// The base class of all charts.
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/// ||所有Chart的基类。
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/// </summary>
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public partial class BaseChart
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{
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/// <summary>
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/// The name of chart.
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/// ||</summary>
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public string chartName
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{
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get { return m_ChartName; }
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set
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{
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if (!string.IsNullOrEmpty(value) && XChartsMgr.ContainsChart(value))
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{
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Debug.LogError("chartName repeated:" + value);
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}
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else
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{
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m_ChartName = value;
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}
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}
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}
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/// <summary>
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/// The theme.
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/// ||</summary>
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public ThemeStyle theme { get { return m_Theme; } set { m_Theme = value; } }
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/// <summary>
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/// Global parameter setting component.
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/// ||全局设置组件。
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/// </summary>
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public Settings settings { get { return m_Settings; } }
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/// <summary>
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/// The x of chart.
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/// ||图表的X
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/// </summary>
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public float chartX { get { return m_ChartX; } }
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/// <summary>
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/// The y of chart.
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/// ||图表的Y
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/// </summary>
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public float chartY { get { return m_ChartY; } }
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/// <summary>
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/// The width of chart.
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/// ||图表的宽
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/// </summary>
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public float chartWidth { get { return m_ChartWidth; } }
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/// <summary>
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/// The height of chart.
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/// ||图表的高
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/// </summary>
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public float chartHeight { get { return m_ChartHeight; } }
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public Vector2 chartMinAnchor { get { return m_ChartMinAnchor; } }
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public Vector2 chartMaxAnchor { get { return m_ChartMaxAnchor; } }
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public Vector2 chartPivot { get { return m_ChartPivot; } }
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public Vector2 chartSizeDelta { get { return m_ChartSizeDelta; } }
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/// <summary>
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/// The position of chart.
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/// ||图表的左下角起始坐标。
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/// </summary>
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public Vector3 chartPosition { get { return m_ChartPosition; } }
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public Rect chartRect { get { return m_ChartRect; } }
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/// <summary>
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/// The callback function of chart init.
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/// ||图表的初始化完成回调。
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/// </summary>
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public Action onInit { set { m_OnInit = value; } }
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/// <summary>
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/// The callback function of chart update.
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/// ||图表的Update回调。
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/// </summary>
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public Action onUpdate { set { m_OnUpdate = value; } }
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/// <summary>
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/// 自定义绘制回调。在绘制Serie前调用。
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/// </summary>
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public Action<VertexHelper> onDraw { set { m_OnDrawBase = value; } }
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/// <summary>
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/// 自定义Serie绘制回调。在每个Serie绘制完前调用。
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/// </summary>
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public Action<VertexHelper, Serie> onDrawBeforeSerie { set { m_OnDrawSerieBefore = value; } }
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/// <summary>
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/// 自定义Serie绘制回调。在每个Serie绘制完后调用。
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/// </summary>
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public Action<VertexHelper, Serie> onDrawAfterSerie { set { m_OnDrawSerieAfter = value; } }
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/// <summary>
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/// 自定义Upper层绘制回调。在绘制Tooltip前调用。
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/// </summary>
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public Action<VertexHelper> onDrawUpper { set { m_OnDrawUpper = value; } }
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/// <summary>
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/// 自定义Top层绘制回调。在绘制Tooltip前调用。
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/// </summary>
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public Action<VertexHelper> onDrawTop { set { m_OnDrawTop = value; } }
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/// <summary>
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/// 自定义仪表盘指针绘制委托。
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/// </summary>
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public CustomDrawGaugePointerFunction customDrawGaugePointerFunction { set { m_CustomDrawGaugePointerFunction = value; } get { return m_CustomDrawGaugePointerFunction; } }
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/// <summary>
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/// the callback function of pointer click serie.
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/// ||鼠标点击Serie回调。
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/// </summary>
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[Since("v3.6.0")]
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public Action<SerieEventData> onSerieClick { set { m_OnSerieClick = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieClick; } }
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/// <summary>
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/// the callback function of pointer down serie.
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/// ||鼠标按下Serie回调。
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/// </summary>
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[Since("v3.6.0")]
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public Action<SerieEventData> onSerieDown { set { m_OnSerieDown = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieDown; } }
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/// <summary>
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/// the callback function of pointer enter serie.
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/// ||鼠标进入Serie回调。
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/// </summary>
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[Since("v3.6.0")]
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public Action<SerieEventData> onSerieEnter { set { m_OnSerieEnter = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieEnter; } }
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/// <summary>
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/// the callback function of pointer exit serie.
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/// ||鼠标离开Serie回调。
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/// </summary>
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[Since("v3.6.0")]
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public Action<SerieEventData> onSerieExit { set { m_OnSerieExit = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieExit; } }
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/// <summary>
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/// the callback function of pointer click pie area.
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/// ||点击饼图区域回调。参数:PointerEventData,SerieIndex,SerieDataIndex
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/// </summary>
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[Obsolete("Use \"onSerieClick\" instead", true)]
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public Action<PointerEventData, int, int> onPointerClickPie { get; set; }
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/// <summary>
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/// the callback function of pointer enter pie area.
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/// ||鼠标进入和离开饼图区域回调,SerieDataIndex为-1时表示离开。参数:PointerEventData,SerieIndex,SerieDataIndex
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/// </summary>
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[Since("v3.3.0")]
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[Obsolete("Use \"onSerieEnter\" instead", true)]
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public Action<int, int> onPointerEnterPie { set { m_OnPointerEnterPie = value; m_ForceOpenRaycastTarget = true; } get { return m_OnPointerEnterPie; } }
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/// <summary>
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/// the callback function of click bar.
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/// ||点击柱形图柱条回调。参数:eventData, dataIndex
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/// </summary>
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[Obsolete("Use \"onSerieClick\" instead", true)]
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public Action<PointerEventData, int> onPointerClickBar { get; set; }
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/// <summary>
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/// 坐标轴变更数据索引时回调。参数:axis, dataIndex/dataValue
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/// </summary>
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public Action<Axis, double> onAxisPointerValueChanged { set { m_OnAxisPointerValueChanged = value; } get { return m_OnAxisPointerValueChanged; } }
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/// <summary>
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/// the callback function of click legend.
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/// ||点击图例按钮回调。参数:legendIndex, legendName, show
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/// </summary>
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public Action<Legend, int, string, bool> onLegendClick { set { m_OnLegendClick = value; } internal get { return m_OnLegendClick; } }
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/// <summary>
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/// the callback function of enter legend.
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/// ||鼠标进入图例回调。参数:legendIndex, legendName
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/// </summary>
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public Action<Legend, int, string> onLegendEnter { set { m_OnLegendEnter = value; } internal get { return m_OnLegendEnter; } }
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/// <summary>
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/// the callback function of exit legend.
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/// ||鼠标退出图例回调。参数:legendIndex, legendName
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/// </summary>
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public Action<Legend, int, string> onLegendExit { set { m_OnLegendExit = value; } internal get { return m_OnLegendExit; } }
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public void Init(bool defaultChart = true)
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{
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if (defaultChart)
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{
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OnInit();
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DefaultChart();
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}
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else
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{
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OnBeforeSerialize();
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}
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}
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/// <summary>
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/// Redraw chart in next frame.
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/// ||在下一帧刷新整个图表。
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/// </summary>
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public void RefreshChart()
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{
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m_RefreshChart = true;
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if (m_Painter) m_Painter.Refresh();
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foreach (var painter in m_PainterList) painter.Refresh();
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if (m_PainterUpper) m_PainterUpper.Refresh();
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if (m_PainterTop) m_PainterTop.Refresh();
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}
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public override void RefreshGraph()
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{
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RefreshChart();
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}
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/// <summary>
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/// Redraw chart serie in next frame.
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/// ||在下一帧刷新图表的指定serie。
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/// </summary>
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public void RefreshChart(int serieIndex)
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{
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RefreshPainter(GetSerie(serieIndex));
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}
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/// <summary>
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/// Redraw chart serie in next frame.
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/// ||在下一帧刷新图表的指定serie。
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/// </summary>
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public void RefreshChart(Serie serie)
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{
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if (serie == null) return;
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// serie.ResetInteract();
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RefreshPainter(serie);
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}
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/// <summary>
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/// Clear all components and series data. Note: serie only empties the data and does not remove serie.
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/// ||清空所有组件和Serie的数据。注意:Serie只是清空数据,不会移除Serie。
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/// </summary>
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public virtual void ClearData()
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{
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ClearSerieData();
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ClearSerieLinks();
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ClearComponentData();
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}
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/// <summary>
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/// Clear the data of all series.
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/// ||清空所有serie的数据。
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/// </summary>
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[Since("v3.4.0")]
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public virtual void ClearSerieData()
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{
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foreach (var serie in m_Series)
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serie.ClearData();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Clear the link data of all series.
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/// ||清空所有serie的link数据。
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/// </summary>
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[Since("v3.10.0")]
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public virtual void ClearSerieLinks()
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{
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foreach (var serie in m_Series)
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serie.ClearLinks();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Clear the data of all components.
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/// ||清空所有组件的数据。
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/// </summary>
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[Since("v3.4.0")]
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public virtual void ClearComponentData()
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{
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foreach (var component in m_Components)
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component.ClearData();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Empty all component data and remove all series. Use the chart again and again to tell the truth.
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/// Note: The component only clears the data part, and the parameters are retained and not reset.
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/// ||清空所有组件数据,并移除所有Serie。一般在图表重新初始化时使用。
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/// 注意:组件只清空数据部分,参数会保留不会被重置。
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/// </summary>
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public virtual void RemoveData()
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{
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foreach (var component in m_Components)
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component.ClearData();
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m_Series.Clear();
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m_SerieHandlers.Clear();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Remove all of them Serie. This interface is used when Serie needs to be removed only, and RemoveData() is generally used in other cases.
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/// ||移除所有的Serie。当确认只需要移除Serie时使用该接口,其他情况下一般用RemoveData()。
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/// </summary>
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[Since("v3.2.0")]
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public virtual void RemoveAllSerie()
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{
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m_Series.Clear();
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m_SerieHandlers.Clear();
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m_CheckAnimation = false;
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RefreshChart();
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}
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/// <summary>
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/// Remove legend and serie by name.
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/// ||清除指定系列名称的数据。
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/// </summary>
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/// <param name="serieName">the name of serie</param>
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public virtual void RemoveData(string serieName)
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{
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RemoveSerie(serieName);
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foreach (var component in m_Components)
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{
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if (component is Legend)
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{
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var legend = component as Legend;
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legend.RemoveData(serieName);
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}
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}
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RefreshChart();
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}
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public virtual void UpdateLegendColor(string legendName, bool active)
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{
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var legendIndex = m_LegendRealShowName.IndexOf(legendName);
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if (legendIndex >= 0)
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{
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foreach (var component in m_Components)
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{
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if (component is Legend)
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{
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var legend = component as Legend;
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var iconColor = LegendHelper.GetIconColor(this, legend, legendIndex, legendName, active);
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var contentColor = LegendHelper.GetContentColor(this, legendIndex, legendName, legend, m_Theme, active);
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legend.UpdateButtonColor(legendName, iconColor);
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legend.UpdateContentColor(legendName, contentColor);
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}
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}
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}
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}
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/// <summary>
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/// Whether serie is activated.
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/// ||获得指定图例名字的系列是否显示。
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/// </summary>
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/// <param name="legendName"></param>
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/// <returns></returns>
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public virtual bool IsActiveByLegend(string legendName)
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{
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foreach (var serie in m_Series)
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{
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if (serie.show && legendName.Equals(serie.serieName))
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{
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return true;
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}
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else
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{
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foreach (var serieData in serie.data)
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{
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if (serieData.show && legendName.Equals(serieData.name))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Update chart theme.
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/// ||切换内置主题。
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/// </summary>
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/// <param name="theme">theme</param>
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public bool UpdateTheme(ThemeType theme)
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{
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if (theme == ThemeType.Custom)
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{
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Debug.LogError("UpdateTheme: not support switch to Custom theme.");
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return false;
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}
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if (m_Theme.sharedTheme == null)
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m_Theme.sharedTheme = XCThemeMgr.GetTheme(ThemeType.Default);
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m_Theme.sharedTheme.CopyTheme(theme);
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return true;
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}
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/// <summary>
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/// Update chart theme info.
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/// ||切换图表主题。
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/// </summary>
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/// <param name="theme">theme</param>
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public void UpdateTheme(Theme theme)
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{
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m_Theme.sharedTheme = theme;
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SetAllComponentDirty();
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#if UNITY_EDITOR
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UnityEditor.EditorUtility.SetDirty(this);
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#endif
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}
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|
/// <summary>
|
|||
|
/// Whether enable serie animations.
|
|||
|
/// ||是否启用Serie动画。
|
|||
|
/// </summary>
|
|||
|
/// <param name="flag"></param>
|
|||
|
public void AnimationEnable(bool flag)
|
|||
|
{
|
|||
|
foreach (var serie in m_Series) serie.AnimationEnable(flag);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Start all serie fadein animations.
|
|||
|
/// ||开始所有Serie的渐入动画。
|
|||
|
/// </summary>
|
|||
|
/// <param name="reset">reset animation</param>
|
|||
|
public void AnimationFadeIn(bool reset = true)
|
|||
|
{
|
|||
|
if (reset) AnimationReset();
|
|||
|
foreach (var serie in m_Series) serie.AnimationFadeIn();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Start all serie fadeout animations.
|
|||
|
/// ||开始所有Serie的渐出动画。
|
|||
|
/// </summary>
|
|||
|
public void AnimationFadeOut()
|
|||
|
{
|
|||
|
foreach (var serie in m_Series) serie.AnimationFadeOut();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pause all animations.
|
|||
|
/// ||暂停所有Serie的动画。
|
|||
|
/// </summary>
|
|||
|
public void AnimationPause()
|
|||
|
{
|
|||
|
foreach (var serie in m_Series) serie.AnimationPause();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Resume all animations.
|
|||
|
/// ||继续所有Serie的动画。
|
|||
|
/// </summary>
|
|||
|
public void AnimationResume()
|
|||
|
{
|
|||
|
foreach (var serie in m_Series) serie.AnimationResume();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Reset all animations.
|
|||
|
/// ||重置所有Serie的动画。
|
|||
|
/// </summary>
|
|||
|
public void AnimationReset()
|
|||
|
{
|
|||
|
foreach (var serie in m_Series) serie.AnimationReset();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 点击图例按钮
|
|||
|
/// </summary>
|
|||
|
/// <param name="legendIndex">图例按钮索引</param>
|
|||
|
/// <param name="legendName">图例按钮名称</param>
|
|||
|
/// <param name="show">显示还是隐藏</param>
|
|||
|
public void ClickLegendButton(int legendIndex, string legendName, bool show)
|
|||
|
{
|
|||
|
OnLegendButtonClick(legendIndex, legendName, show);
|
|||
|
RefreshChart();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 坐标是否在图表范围内
|
|||
|
/// </summary>
|
|||
|
/// <param name="local"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public bool IsInChart(Vector2 local)
|
|||
|
{
|
|||
|
return IsInChart(local.x, local.y);
|
|||
|
}
|
|||
|
|
|||
|
public bool IsInChart(float x, float y)
|
|||
|
{
|
|||
|
if (x < m_ChartX || x > m_ChartX + m_ChartWidth ||
|
|||
|
y < m_ChartY || y > m_ChartY + m_ChartHeight)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public void ClampInChart(ref Vector3 pos)
|
|||
|
{
|
|||
|
if (!IsInChart(pos.x, pos.y))
|
|||
|
{
|
|||
|
if (pos.x < m_ChartX) pos.x = m_ChartX;
|
|||
|
if (pos.x > m_ChartX + m_ChartWidth) pos.x = m_ChartX + m_ChartWidth;
|
|||
|
if (pos.y < m_ChartY) pos.y = m_ChartY;
|
|||
|
if (pos.y > m_ChartY + m_ChartHeight) pos.y = m_ChartY + m_ChartHeight;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 ClampInGrid(GridCoord grid, Vector3 pos)
|
|||
|
{
|
|||
|
if (grid.Contains(pos)) return pos;
|
|||
|
else
|
|||
|
{
|
|||
|
// var pos = new Vector3(pos.x, pos.y);
|
|||
|
if (pos.x < grid.context.x) pos.x = grid.context.x;
|
|||
|
if (pos.x > grid.context.x + grid.context.width) pos.x = grid.context.x + grid.context.width;
|
|||
|
if (pos.y < grid.context.y) pos.y = grid.context.y;
|
|||
|
if (pos.y > grid.context.y + grid.context.height) pos.y = grid.context.y + grid.context.height;
|
|||
|
return pos;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 转换X轴和Y轴的配置
|
|||
|
/// </summary>
|
|||
|
/// <param name="index">坐标轴索引,0或1</param>
|
|||
|
public void ConvertXYAxis(int index)
|
|||
|
{
|
|||
|
List<MainComponent> m_XAxes;
|
|||
|
List<MainComponent> m_YAxes;
|
|||
|
m_ComponentMaps.TryGetValue(typeof(XAxis), out m_XAxes);
|
|||
|
m_ComponentMaps.TryGetValue(typeof(YAxis), out m_YAxes);
|
|||
|
if (index >= 0 && index <= 1)
|
|||
|
{
|
|||
|
var xAxis = m_XAxes[index] as XAxis;
|
|||
|
var yAxis = m_YAxes[index] as YAxis;
|
|||
|
var tempX = xAxis.Clone();
|
|||
|
xAxis.Copy(yAxis);
|
|||
|
yAxis.Copy(tempX);
|
|||
|
xAxis.context.offset = 0;
|
|||
|
yAxis.context.offset = 0;
|
|||
|
xAxis.context.minValue = 0;
|
|||
|
xAxis.context.maxValue = 0;
|
|||
|
yAxis.context.minValue = 0;
|
|||
|
yAxis.context.maxValue = 0;
|
|||
|
RefreshChart();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 在下一帧刷新DataZoom
|
|||
|
/// </summary>
|
|||
|
public void RefreshDataZoom()
|
|||
|
{
|
|||
|
foreach (var handler in m_ComponentHandlers)
|
|||
|
{
|
|||
|
if (handler is DataZoomHandler)
|
|||
|
{
|
|||
|
(handler as DataZoomHandler).RefreshDataZoomLabel();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置可缓存的最大数据量。当数据量超过该值时,会自动删除第一个值再加入最新值。
|
|||
|
/// </summary>
|
|||
|
public void SetMaxCache(int maxCache)
|
|||
|
{
|
|||
|
foreach (var serie in m_Series)
|
|||
|
serie.maxCache = maxCache;
|
|||
|
foreach (var component in m_Components)
|
|||
|
{
|
|||
|
if (component is Axis)
|
|||
|
{
|
|||
|
(component as Axis).maxCache = maxCache;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Vector3 GetTitlePosition(Title title)
|
|||
|
{
|
|||
|
return chartPosition + title.location.GetPosition(chartWidth, chartHeight);
|
|||
|
}
|
|||
|
|
|||
|
public int GetLegendRealShowNameIndex(string name)
|
|||
|
{
|
|||
|
return m_LegendRealShowName.IndexOf(name);
|
|||
|
}
|
|||
|
|
|||
|
public Color32 GetLegendRealShowNameColor(string name)
|
|||
|
{
|
|||
|
var index = GetLegendRealShowNameIndex(name);
|
|||
|
return theme.GetColor(index);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Base Painter的材质球
|
|||
|
/// </summary>
|
|||
|
/// <param name="material"></param>
|
|||
|
public void SetBasePainterMaterial(Material material)
|
|||
|
{
|
|||
|
settings.basePainterMaterial = material;
|
|||
|
if (m_Painter != null)
|
|||
|
{
|
|||
|
m_Painter.material = material;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Serie Painter的材质球
|
|||
|
/// </summary>
|
|||
|
/// <param name="material"></param>
|
|||
|
public void SetSeriePainterMaterial(Material material)
|
|||
|
{
|
|||
|
settings.basePainterMaterial = material;
|
|||
|
if (m_PainterList != null)
|
|||
|
{
|
|||
|
foreach (var painter in m_PainterList)
|
|||
|
painter.material = material;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Upper Painter的材质球
|
|||
|
/// </summary>
|
|||
|
/// <param name="material"></param>
|
|||
|
public void SetUpperPainterMaterial(Material material)
|
|||
|
{
|
|||
|
settings.upperPainterMaterial = material;
|
|||
|
if (m_PainterUpper != null)
|
|||
|
{
|
|||
|
m_PainterUpper.material = material;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Top Painter的材质球
|
|||
|
/// </summary>
|
|||
|
/// <param name="material"></param>
|
|||
|
public void SetTopPainterMaterial(Material material)
|
|||
|
{
|
|||
|
settings.topPainterMaterial = material;
|
|||
|
if (m_PainterTop != null)
|
|||
|
{
|
|||
|
m_PainterTop.material = material;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Color32 GetChartBackgroundColor()
|
|||
|
{
|
|||
|
var background = GetChartComponent<Background>();
|
|||
|
return theme.GetBackgroundColor(background);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获得Serie的标识颜色。
|
|||
|
/// </summary>
|
|||
|
/// <param name="serie"></param>
|
|||
|
/// <param name="serieData"></param>
|
|||
|
/// <returns></returns>
|
|||
|
[Since("v3.4.0")]
|
|||
|
public Color32 GetMarkColor(Serie serie, SerieData serieData)
|
|||
|
{
|
|||
|
var itemStyle = SerieHelper.GetItemStyle(serie, serieData);
|
|||
|
if (ChartHelper.IsClearColor(itemStyle.markColor))
|
|||
|
{
|
|||
|
return GetItemColor(serie, serieData);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return itemStyle.markColor;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Color32 GetItemColor(Serie serie, SerieData serieData)
|
|||
|
{
|
|||
|
Color32 color, toColor;
|
|||
|
SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme);
|
|||
|
return color;
|
|||
|
}
|
|||
|
|
|||
|
public Color32 GetItemColor(Serie serie, SerieData serieData, int colorIndex)
|
|||
|
{
|
|||
|
Color32 color, toColor;
|
|||
|
SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme, colorIndex);
|
|||
|
return color;
|
|||
|
}
|
|||
|
|
|||
|
public Color32 GetItemColor(Serie serie)
|
|||
|
{
|
|||
|
Color32 color, toColor;
|
|||
|
SerieHelper.GetItemColor(out color, out toColor, serie, null, m_Theme);
|
|||
|
return color;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// trigger tooltip by data index.
|
|||
|
/// ||尝试触发指定数据项的Tooltip.
|
|||
|
/// </summary>
|
|||
|
/// <param name="dataIndex">数据项索引</param>
|
|||
|
/// <param name="serieIndex">Serie索引,默认为第0个Serie</param>
|
|||
|
/// <returns></returns>
|
|||
|
[Since("v3.7.0")]
|
|||
|
public bool TriggerTooltip(int dataIndex, int serieIndex = 0)
|
|||
|
{
|
|||
|
var serie = GetSerie(serieIndex);
|
|||
|
if (serie == null) return false;
|
|||
|
var dataPoints = serie.context.dataPoints;
|
|||
|
var dataPoint = Vector3.zero;
|
|||
|
if (dataPoints.Count == 0)
|
|||
|
{
|
|||
|
if (serie.dataCount == 0) return false;
|
|||
|
dataIndex = dataIndex % serie.dataCount;
|
|||
|
var serieData = serie.GetSerieData(dataIndex);
|
|||
|
if (serieData == null) return false;
|
|||
|
dataPoint = serie.GetSerieData(dataIndex).context.position;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
dataIndex = dataIndex % dataPoints.Count;
|
|||
|
dataPoint = dataPoints[dataIndex];
|
|||
|
}
|
|||
|
return TriggerTooltip(dataPoint);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// trigger tooltip by chart local position.
|
|||
|
/// ||在指定的位置尝试触发Tooltip.
|
|||
|
/// </summary>
|
|||
|
/// <param name="localPosition"></param>
|
|||
|
/// <returns></returns>
|
|||
|
[Since("v3.7.0")]
|
|||
|
public bool TriggerTooltip(Vector3 localPosition)
|
|||
|
{
|
|||
|
var screenPoint = LocalPointToScreenPoint(localPosition);
|
|||
|
var eventData = new PointerEventData(EventSystem.current);
|
|||
|
eventData.position = screenPoint;
|
|||
|
OnPointerEnter(eventData);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// cancel tooltip.
|
|||
|
/// ||取消Tooltip.
|
|||
|
/// </summary>
|
|||
|
[Since("v3.7.0")]
|
|||
|
public void CancelTooltip()
|
|||
|
{
|
|||
|
m_PointerEventData = null;
|
|||
|
var tooltip = GetChartComponent<Tooltip>();
|
|||
|
if (tooltip != null)
|
|||
|
{
|
|||
|
tooltip.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// reset chart status. When some parameters are set, due to the animation effect, the chart status may not be correct.
|
|||
|
/// ||重置图表状态。当设置某些参数后,由于动画影响,可能导致图表状态不正确,此时可以调用该接口重置图表状态。
|
|||
|
/// </summary>
|
|||
|
[Since("v3.10.0")]
|
|||
|
public void ResetChartStatus()
|
|||
|
{
|
|||
|
foreach (var handler in m_SerieHandlers) handler.ForceUpdateSerieContext();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|