28 lines
601 B
C#
28 lines
601 B
C#
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using UnityEngine;
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namespace UMP
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{
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public class UMPAudioOutput : AudioOutput
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{
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/*
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* Example how to get audio output data on desktop platforms (Win, Mac, Linux),
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* to use it uncomment code below
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*/
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private void Awake()
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{
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//OutputDataListener += OnOutputData;
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}
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private void OnDestroy()
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{
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//OutputDataListener -= OnOutputData;
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}
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private void OnOutputData(float[] data, AudioChannels channels)
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{
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Debug.Log("Handle audio output data");
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}
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}
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}
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