22 lines
481 B
C#
22 lines
481 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GaussianBlur_HDRP_Controller : MonoBehaviour
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{
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public Material GaussianBlurMat;
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[Range(0f, 1f)]
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public float blurAmount = 0.5f;
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[Range(0f, 1f)]
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public float metallic = 0.5f;
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// Update is called once per frame
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void Update()
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{
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GaussianBlurMat.SetFloat("_Smoothness",blurAmount);
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GaussianBlurMat.SetFloat("_Metallic", metallic);
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}
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}
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