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ZHGD_Web/Assets/Scripts/Managers/LifeCycleManager.cs

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2025-07-13 23:16:20 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Ӧ<><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><CBB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>ģʽ(<28><>ͷ<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD>)
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD>ڵ<EFBFBD>ǰģʽ
/// </summary>
public class LifeCycleManager : MonoBehaviour
{
public static LifeCycleManager Instance;
public FunMoudle funMoudle = FunMoudle.Digital;
private void Awake()
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ģʽ
/// </summary>
public enum FunMoudle
{
Digital,
MudExtractionProcess,
ConstructionPlan,
VOCProgress,
ProcessRehearsal,
SewageDisposal,
EngineeringInfoManagement,
BIMManager
}