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ZHGD_Web/SelfPackages/XCharts/Runtime/Internal/Utilities/MathUtil.cs

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2025-07-13 23:16:20 +08:00
using System;
using UnityEngine;
namespace XCharts.Runtime
{
public static class MathUtil
{
public static double Abs(double d)
{
return d > 0 ? d : -d;
}
public static double Clamp(double d, double min, double max)
{
if (d >= min && d <= max) return d;
else if (d < min) return min;
else return max;
}
public static bool Approximately(double a, double b)
{
return Math.Abs(b - a) < Math.Max(0.000001f * Math.Max(Math.Abs(a), Math.Abs(b)), Mathf.Epsilon * 8);
}
public static double Clamp01(double value)
{
if (value < 0F)
return 0F;
else if (value > 1F)
return 1F;
else
return value;
}
public static double Lerp(double a, double b, double t)
{
return a + (b - a) * Clamp01(t);
}
public static bool IsInteger(double value)
{
if (value == 0) return true;
if (value >= -1 && value <= 1) return false;
return Math.Abs(value % 1) <= (Double.Epsilon * 100);
}
public static int GetPrecision(double value)
{
if (IsInteger(value)) return 0;
int count = 1;
double intvalue = value * Mathf.Pow(10, count);
while (!IsInteger(intvalue) && count < 38)
{
count++;
intvalue = value * Mathf.Pow(10, count);
}
return count;
}
}
}