147 lines
5.6 KiB
HTML
147 lines
5.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>{{{ PRODUCT_NAME }}}</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}}></canvas>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var warningBanner = document.querySelector("#unity-warning");
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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/*
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通过调用此方法发送消息给Unity内部,参数依次为:模型ID、模型名称、模型介绍
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举例:HtmlToUnity("1","霸王龙","简介");
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*/
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function HtmlToUnity(id,name,describe)
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{
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var parameters = (id === undefined ? "" : id) + "|" +
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(name === undefined ? "" : name) + "|" +
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(describe === undefined ? "" : describe);
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unityInstnac.SendMessage("Common", "SetModelInfo", parameters);
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}
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var unityInstnac;
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
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var config = {
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dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
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frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
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#if USE_WASM
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codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
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#endif
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#if MEMORY_FILENAME
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memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
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productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
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productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// // Mobile device style: fill the whole browser client area with the game canvas:
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// var meta = document.createElement('meta');
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// meta.name = 'viewport';
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// meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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// document.getElementsByTagName('head')[0].appendChild(meta);
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// container.className = "unity-mobile";
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// canvas.className = "unity-mobile";
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// // To lower canvas resolution on mobile devices to gain some
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// // performance, uncomment the following line:
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// // config.devicePixelRatio = 1;
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// unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "100%";
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canvas.style.height = "100%";
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}
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#if BACKGROUND_FILENAME
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canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
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#endif
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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unityInstnac = unityInstance;
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setTimeout(function () {
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loadingBar.style.display = "none";
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var url = window.location.href;
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var result = url.split("?");
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var parameters = "";
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if (result.length > 1) {
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parameters = result[1];
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}
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unityInstance.SendMessage("Common", "SetRoomData", parameters);
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//HtmlToUnity("1","霸王龙","这是霸王龙")
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}, 500);
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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