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ZHGD_Web/Assets/3rds/HighlightPlus/Demo/Scripts/SphereHighlightEventExample.cs

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2025-07-13 23:16:20 +08:00
using UnityEngine;
using HighlightPlus;
namespace HighlightPlus.Demos {
public class SphereHighlightEventExample : MonoBehaviour {
HighlightEffect effect;
void Start() {
effect = GetComponent<HighlightEffect> ();
effect.OnObjectHighlightStart += ValidateHighlightObject;
}
bool ValidateHighlightObject(GameObject obj) {
// You can return false to cancel highlight on this object
return true;
}
void HighlightStart () {
Debug.Log ("Gold sphere highlighted!");
}
void HighlightEnd () {
Debug.Log ("Gold sphere not highlighted!");
}
void Update() {
if (Input.GetKeyDown (KeyCode.Space)) {
effect.HitFX (Color.white, 0.2f);
}
}
}
}