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ZHGD_Web/Assets/3rds/Camera/Test/Scripts/RenderCamera/RenderCameraWorld.cs

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2025-07-13 23:16:20 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Hanatric.Unity.MonoComponent
{
public class RenderCameraWorld : MonoBehaviour
{
private Camera cam;
private void Awake()
{
cam = GetComponent<Camera>();
}
private void OnPreRender()
{
cam.targetTexture = RenderResultManager.Instance.RenderResultWorld;
}
}
}