Files
ZHGD_Web/Assets/Scripts/Func/WorkShip/WorkShipBind.cs

33 lines
779 B
C#
Raw Normal View History

2025-07-13 23:16:20 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorkShipBind : MonoBehaviour
{
[Header("<22><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>)")]
public int type;
[Header("Ψһ<CEA8><D2BB>ֵ")]
public string key;
[Header("ģ<><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
public string meshName;
[Header("<22><><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"),Multiline(5)]
public string content;
[Header("<22><><EFBFBD>ĵ㣬<C4B5><E3A3AC><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ĵ㲻<C4B5><E3B2BB>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD>ϲ<EFBFBD><CFB2>Ͻ<EFBFBD><CFBD><EFBFBD>")]
public Transform target;
}
public class WorkShip
{
public string SceneName { get; set; }
public List<Meshinfo> MeshInfos { get; set; }
}
public class Meshinfo
{
public int type { get; set; }
public string key { get; set; }
public string meshName { get; set; }
public string content { get; set; }
}