621 lines
30 KiB
C#
621 lines
30 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// Tooltip component.
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/// ||提示框组件。
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/// </summary>
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[System.Serializable]
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[ComponentHandler(typeof(TooltipHandler), true)]
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public class Tooltip : MainComponent
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{
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/// <summary>
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/// Indicator type.
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/// ||指示器类型。
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/// </summary>
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public enum Type
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{
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/// <summary>
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/// line indicator.
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/// ||直线指示器
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/// </summary>
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Line,
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/// <summary>
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/// shadow crosshair indicator.
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/// ||阴影指示器
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/// </summary>
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Shadow,
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/// <summary>
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/// no indicator displayed.
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/// ||无指示器
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/// </summary>
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None,
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/// <summary>
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/// crosshair indicator, which is actually the shortcut of enable two axisPointers of two orthometric axes.
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/// ||十字准星指示器。坐标轴显示Label和交叉线。
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/// </summary>
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Corss,
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/// <summary>
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/// Auto select indicator according to serie type.
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/// ||根据serie的类型自动选择显示指示器。
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/// </summary>
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Auto
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}
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/// <summary>
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/// Trigger strategy.
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/// ||触发类型。
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/// </summary>
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public enum Trigger
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{
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/// <summary>
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/// Triggered by data item, which is mainly used for charts that don't have a category axis like scatter charts or pie charts.
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/// ||数据项图形触发,主要在散点图,饼图等无类目轴的图表中使用。
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/// </summary>
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Item,
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/// <summary>
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/// Triggered by axes, which is mainly used for charts that have category axes, like bar charts or line charts.
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/// ||坐标轴触发,主要在柱状图,折线图等会使用类目轴的图表中使用。
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/// </summary>
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Axis,
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/// <summary>
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/// Trigger nothing.
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/// ||什么都不触发。
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/// </summary>
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None,
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/// <summary>
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/// Auto select trigger according to serie type.
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/// ||根据serie的类型自动选择触发类型。
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/// </summary>
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Auto
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}
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/// <summary>
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/// Position type.
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/// ||坐标类型。
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/// </summary>
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public enum Position
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{
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/// <summary>
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/// Auto. The mobile platform is displayed at the top, and the non-mobile platform follows the mouse position.
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/// ||自适应。移动平台靠顶部显示,非移动平台跟随鼠标位置。
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/// </summary>
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Auto,
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/// <summary>
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/// Custom. Fully customize display position (x,y).
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/// ||自定义。完全自定义显示位置(x,y)。
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/// </summary>
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Custom,
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/// <summary>
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/// Just fix the coordinate X. Y follows the mouse position.
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/// ||只固定坐标X。Y跟随鼠标位置。
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/// </summary>
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FixedX,
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/// <summary>
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/// Just fix the coordinate Y. X follows the mouse position.
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/// ||只固定坐标Y。X跟随鼠标位置。
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FixedY
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}
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[SerializeField] private bool m_Show = true;
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[SerializeField] private Type m_Type = Type.Auto;
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[SerializeField] private Trigger m_Trigger = Trigger.Auto;
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[SerializeField][Since("v3.3.0")] private Position m_Position = Position.Auto;
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[SerializeField] private string m_ItemFormatter;
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[SerializeField] private string m_TitleFormatter;
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[SerializeField] private string m_Marker = "●";
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[SerializeField] private float m_FixedWidth = 0;
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[SerializeField] private float m_FixedHeight = 0;
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[SerializeField] private float m_MinWidth = 0;
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[SerializeField] private float m_MinHeight = 0;
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[SerializeField] private string m_NumericFormatter = "";
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[SerializeField] private int m_PaddingLeftRight = 10;
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[SerializeField] private int m_PaddingTopBottom = 10;
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[SerializeField] private bool m_IgnoreDataShow = false;
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[SerializeField] private string m_IgnoreDataDefaultContent = "-";
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[SerializeField] private bool m_ShowContent = true;
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[SerializeField] private bool m_AlwayShowContent = false;
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[SerializeField] private Vector2 m_Offset = new Vector2(18f, -25f);
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[SerializeField] private Sprite m_BackgroundImage;
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[SerializeField] private Image.Type m_BackgroundType = Image.Type.Simple;
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[SerializeField] private Color m_BackgroundColor;
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[SerializeField] private float m_BorderWidth = 2f;
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[SerializeField] private float m_FixedX = 0f;
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[SerializeField] private float m_FixedY = 0.7f;
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[SerializeField] private float m_TitleHeight = 25f;
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[SerializeField] private float m_ItemHeight = 25f;
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[SerializeField] private Color32 m_BorderColor = new Color32(230, 230, 230, 255);
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[SerializeField] private LineStyle m_LineStyle = new LineStyle(LineStyle.Type.None);
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[SerializeField]
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private LabelStyle m_TitleLabelStyle = new LabelStyle()
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{
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textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft }
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};
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[SerializeField]
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private List<LabelStyle> m_ContentLabelStyles = new List<LabelStyle>()
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{
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new LabelStyle() { textPadding = new TextPadding(0, 5, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft } },
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new LabelStyle() { textPadding = new TextPadding(0, 20, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleLeft } },
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new LabelStyle() { textPadding = new TextPadding(0, 0, 0, 0), textStyle = new TextStyle() { alignment = TextAnchor.MiddleRight } }
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};
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public TooltipContext context = new TooltipContext();
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public TooltipView view;
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/// <summary>
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/// Whether to show the tooltip component.
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/// ||是否显示提示框组件。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) { SetAllDirty(); SetActive(value); } }
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}
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/// <summary>
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/// Indicator type.
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/// ||提示框指示器类型。
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/// </summary>
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public Type type
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{
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get { return m_Type; }
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set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Type of triggering.
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/// ||触发类型。
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/// </summary>
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public Trigger trigger
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{
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get { return m_Trigger; }
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set { if (PropertyUtil.SetStruct(ref m_Trigger, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Type of position.
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/// ||显示位置类型。
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/// </summary>
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public Position position
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{
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get { return m_Position; }
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set { if (PropertyUtil.SetStruct(ref m_Position, value)) SetAllDirty(); }
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}
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/// <summary>
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/// String template formatter for tooltip title content. \n line wrapping is supported. The placeholder {i} can be set separately to indicate that title is ignored and not displayed.
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/// Template variables are {.}, {a}, {b}, {c}, {d}, {e}, {f}, and {g}. <br />
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/// {.} is the dot of the corresponding color of serie currently indicated or index 0. <br />
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/// {a} is the series name name of serie currently indicated or index 0. <br />
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/// {b} is the name of the serie data item serieData currently indicated or index 0, or the category value (such as the X-axis of a line chart). <br />
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/// {c} is the value of the serie y-dimension (dimesion is 1) currently indicated or index is 0. <br />
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/// {d} is the serie y-dimensional (dimesion 1) percentage value of the currently indicated or index 0, note without the % sign. <br />
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/// {e} is the name of the serie data item serieData currently indicated or whose index is 0. <br />
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/// {h} is the hexadecimal color value of serieData for the serie data item currently indicated or index 0. <br />
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/// {f} is the sum of data. <br />
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/// {g} indicates the total number of data. <br />
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/// {y} is category value of y axis. <br />
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/// {.1} represents a dot of the corresponding color with serie specified as index 1. <br />
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/// The 1 in {a1}, {b1}, {c1} represents serie where index is specified as 1. <br />
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/// {c1:2} represents the third data of the current indicator data item in serie with index 1 (one data item has multiple data, index 2 represents the third data). <br />
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/// {c1:2-2} represents the third data of serie third data item with index 1 (that is, the number of data items must be specified when specifying the number of data items). <br />
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/// {d1:2:f2} indicates that a format string with a single value is f2 (numericFormatter is used if no value is specified). <br />
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/// {d:0.##} indicates that the format string with a value specified alone is 0.## # (for percentages, preserving a 2-digit significant number while avoiding the "100.00%" situation with f2). <br />
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/// example: "{a}, {c}", "{a1}, {c1: f1}", "{a1}, {c1:0: f1}", "{a1}, {c1:1-1: f1}"
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/// ||提示框标题内容的字符串模版格式器。支持用 \n 换行。可以单独设置占位符{i}表示忽略不显示title。
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/// 模板变量有{.}、{a}、{b}、{c}、{d}、{e}、{f}、{g}。<br/>
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/// {.}为当前所指示或index为0的serie的对应颜色的圆点。<br/>
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/// {a}为当前所指示或index为0的serie的系列名name。<br/>
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/// {b}为当前所指示或index为0的serie的数据项serieData的name,或者类目值(如折线图的X轴)。<br/>
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/// {c}为当前所指示或index为0的serie的y维(dimesion为1)的数值。<br/>
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/// {d}为当前所指示或index为0的serie的y维(dimesion为1)百分比值,注意不带%号。<br/>
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/// {e}为当前所指示或index为0的serie的数据项serieData的name。<br/>
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/// {h}为当前所指示或index为0的serie的数据项serieData的十六进制颜色值。<br/>
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/// {f}为数据总和。<br/>
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/// {g}为数据总个数。<br/>
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/// {f}为value所对应的y轴的类目值。<br/>
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/// {.1}表示指定index为1的serie对应颜色的圆点。<br/>
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/// {a1}、{b1}、{c1}中的1表示指定index为1的serie。<br/>
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/// {c1:2}表示索引为1的serie的当前指示数据项的第3个数据(一个数据项有多个数据,index为2表示第3个数据)。<br/>
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/// {c1:2-2}表示索引为1的serie的第3个数据项的第3个数据(也就是要指定第几个数据项时必须要指定第几个数据)。<br/>
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/// {d1:2:f2}表示单独指定了数值的格式化字符串为f2(不指定时用numericFormatter)。<br/>
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/// {d:0.##} 表示单独指定了数值的格式化字符串为 0.## (用于百分比,保留2位有效数同时又能避免使用 f2 而出现的类似于"100.00%"的情况 )。<br/>
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/// 示例:"{a}:{c}"、"{a1}:{c1:f1}"、"{a1}:{c1:0:f1}"、"{a1}:{c1:1-1:f1}"
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/// </summary>
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public string titleFormatter { get { return m_TitleFormatter; } set { m_TitleFormatter = value; } }
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/// <summary>
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/// a string template formatter for a single Serie or data item content. Support for wrapping lines with \n.
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/// Template variables are {.}, {a}, {b}, {c}, {d}.<br/>
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/// {.} is the dot of the corresponding color of a Serie that is currently indicated or whose index is 0.<br/>
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/// {a} is the series name of the serie that is currently indicated or whose index is 0.<br/>
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/// {b} is the name of the data item serieData that is currently indicated or whose index is 0, or a category value (such as the X-axis of a line chart).<br/>
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/// {c} is the value of a Y-dimension (dimesion is 1) from a Serie that is currently indicated or whose index is 0.<br/>
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/// {d} is the percentage value of Y-dimensions (dimesion is 1) from serie that is currently indicated or whose index is 0, with no % sign.<br/>
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/// {e} is the name of the data item serieData that is currently indicated or whose index is 0.<br/>
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/// {f} is sum of data.<br/>
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/// {y} is category value of y axis.<br/>
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/// {.1} represents a dot from serie corresponding color that specifies index as 1.<br/>
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/// 1 in {a1}, {b1}, {c1} represents a serie that specifies an index of 1.<br/>
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/// {c1:2} represents the third data from serie's current indication data item indexed to 1 (a data item has multiple data, index 2 represents the third data).<br/>
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/// {c1:2-2} represents the third data item from serie's third data item indexed to 1 (i.e., which data item must be specified to specify).<br/>
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/// {d1:2: F2} indicates that a formatted string with a value specified separately is F2 (numericFormatter is used when numericFormatter is not specified).<br/>
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/// {d:0.##} indicates that a formatted string with a value specified separately is 0.## (used for percentage, reserved 2 valid digits while avoiding the situation similar to "100.00%" when using f2 ).<br/>
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/// Example: "{a}, {c}", "{a1}, {c1: f1}", "{a1}, {c1:0: f1}", "{a1} : {c1:1-1: f1}"<br/>
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/// ||提示框单个serie或数据项内容的字符串模版格式器。支持用 \n 换行。用|来表示多个列的分隔。
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/// 模板变量有{.}、{a}、{b}、{c}、{d}、{e}、{f}、{g}。<br/>
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/// {i}或-表示忽略当前项。
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/// {.}为当前所指示的serie或数据项的对应颜色的圆点。<br/>
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/// {a}为当前所指示的serie或数据项的系列名name。<br/>
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/// {b}为当前所指示的serie或数据项的数据项serieData的name,或者类目值(如折线图的X轴)。<br/>
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/// {c}为当前所指示的serie或数据项的y维(dimesion为1)的数值。<br/>
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/// {d}为当前所指示的serie或数据项的y维(dimesion为1)百分比值,注意不带%号。<br/>
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/// {e}为当前所指示的serie或数据项的数据项serieData的name。<br/>
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/// {f}为当前所指示的serie的默认维度的数据总和。<br/>
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/// {g}为当前所指示的serie的数据总个数。<br/>
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/// {h}为当前所指示的serie的十六进制颜色值。<br/>
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/// {y}为当前所指示的serie的y轴的类目值。<br/>
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/// {c0}表示当前数据项维度为0的数据。<br/>
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/// {c1}表示当前数据项维度为1的数据。<br/>
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/// {d3}表示维度3的数据的百分比。它的分母是默认维度(一般是1维度)数据。<br/>
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/// |表示多个列的分隔。<br/>
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/// 示例:"{i}", "{.}|{a}|{c}", "{.}|{b}|{c2:f2}", "{.}|{b}|{y}"
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/// </summary>
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public string itemFormatter { get { return m_ItemFormatter; } set { m_ItemFormatter = value; } }
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/// <summary>
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/// Standard number and date format string. Used to format a Double value or a DateTime date as a string. numericFormatter is used as an argument to either `Double.ToString ()` or `DateTime.ToString()`. <br />
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/// The number format uses the Axx format: A is a single-character format specifier that supports C currency, D decimal, E exponent, F fixed-point number, G regular, N digit, P percentage, R round trip, and X hexadecimal. xx is precision specification, from 0-99. E.g. F1, E2<br />
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/// Date format Common date formats are: yyyy year, MM month, dd day, HH hour, mm minute, ss second, fff millisecond. For example: yyyy-MM-dd HH:mm:ss<br />
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/// number format reference: https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings<br/>
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/// date format reference: https://docs.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings<br/>
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/// ||标准数字和日期格式字符串。用于将Double数值或DateTime日期格式化显示为字符串。numericFormatter用来作为Double.ToString()或DateTime.ToString()的参数。<br/>
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/// 数字格式使用Axx的形式:A是格式说明符的单字符,支持C货币、D十进制、E指数、F定点数、G常规、N数字、P百分比、R往返、X十六进制的。xx是精度说明,从0-99。如:F1, E2<br/>
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/// 日期格式常见的格式:yyyy年,MM月,dd日,HH时,mm分,ss秒,fff毫秒。如:yyyy-MM-dd HH:mm:ss<br/>
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/// 数值格式化参考:https://docs.microsoft.com/zh-cn/dotnet/standard/base-types/standard-numeric-format-strings <br/>
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/// 日期格式化参考:https://learn.microsoft.com/zh-cn/dotnet/standard/base-types/standard-date-and-time-format-strings
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/// </summary>
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|||
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public string numericFormatter
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{
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get { return m_NumericFormatter; }
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set { if (PropertyUtil.SetClass(ref m_NumericFormatter, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the marker of serie.
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/// ||serie的符号标志。
|
|||
|
/// </summary>
|
|||
|
public string marker { get { return m_Marker; } set { m_Marker = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Fixed width. Higher priority than minWidth.
|
|||
|
/// ||固定宽度。比 minWidth 优先。
|
|||
|
/// </summary>
|
|||
|
public float fixedWidth { get { return m_FixedWidth; } set { m_FixedWidth = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Fixed height. Higher priority than minHeight.
|
|||
|
/// ||固定高度。比 minHeight 优先。
|
|||
|
/// </summary>
|
|||
|
public float fixedHeight { get { return m_FixedHeight; } set { m_FixedHeight = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Minimum width. If fixedWidth has a value, get fixedWidth first.
|
|||
|
/// ||最小宽度。如若 fixedWidth 设有值,优先取 fixedWidth。
|
|||
|
/// </summary>
|
|||
|
public float minWidth { get { return m_MinWidth; } set { m_MinWidth = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Minimum height. If fixedHeight has a value, take priority over fixedHeight.
|
|||
|
/// ||最小高度。如若 fixedHeight 设有值,优先取 fixedHeight。
|
|||
|
/// </summary>
|
|||
|
public float minHeight { get { return m_MinHeight; } set { m_MinHeight = value; } }
|
|||
|
/// <summary>
|
|||
|
/// the text padding of left and right. defaut:5.
|
|||
|
/// ||左右边距。
|
|||
|
/// </summary>
|
|||
|
public int paddingLeftRight { get { return m_PaddingLeftRight; } set { m_PaddingLeftRight = value; } }
|
|||
|
/// <summary>
|
|||
|
/// the text padding of top and bottom. defaut:5.
|
|||
|
/// ||上下边距。
|
|||
|
/// </summary>
|
|||
|
public int paddingTopBottom { get { return m_PaddingTopBottom; } set { m_PaddingTopBottom = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Whether to show ignored data on tooltip.
|
|||
|
/// ||是否显示忽略数据在tooltip上。
|
|||
|
/// </summary>
|
|||
|
public bool ignoreDataShow { get { return m_IgnoreDataShow; } set { m_IgnoreDataShow = value; } }
|
|||
|
/// <summary>
|
|||
|
/// The default display character information for ignored data.
|
|||
|
/// ||被忽略数据的默认显示字符信息。如果设置为空,则表示完全不显示忽略数据。
|
|||
|
/// </summary>
|
|||
|
public string ignoreDataDefaultContent { get { return m_IgnoreDataDefaultContent; } set { m_IgnoreDataDefaultContent = value; } }
|
|||
|
/// <summary>
|
|||
|
/// The background image of tooltip.
|
|||
|
/// ||提示框的背景图片。
|
|||
|
/// </summary>
|
|||
|
public Sprite backgroundImage { get { return m_BackgroundImage; } set { m_BackgroundImage = value; SetComponentDirty(); } }
|
|||
|
/// <summary>
|
|||
|
/// The background type of tooltip.
|
|||
|
/// ||提示框的背景图片显示类型。
|
|||
|
/// </summary>
|
|||
|
public Image.Type backgroundType { get { return m_BackgroundType; } set { m_BackgroundType = value; SetComponentDirty(); } }
|
|||
|
/// <summary>
|
|||
|
/// The background color of tooltip.
|
|||
|
/// ||提示框的背景颜色。
|
|||
|
/// </summary>
|
|||
|
public Color backgroundColor { get { return m_BackgroundColor; } set { m_BackgroundColor = value; SetComponentDirty(); } }
|
|||
|
/// <summary>
|
|||
|
/// Whether to trigger after always display.
|
|||
|
/// ||是否触发后一直显示提示框浮层。
|
|||
|
/// </summary>
|
|||
|
public bool alwayShowContent { get { return m_AlwayShowContent; } set { m_AlwayShowContent = value; } }
|
|||
|
/// <summary>
|
|||
|
/// Whether to show the tooltip floating layer, whose default value is true.
|
|||
|
/// It should be configurated to be false, if you only need tooltip to trigger the event or show the axisPointer without content.
|
|||
|
/// ||是否显示提示框浮层,默认显示。只需tooltip触发事件或显示axisPointer而不需要显示内容时可配置该项为false。
|
|||
|
/// </summary>
|
|||
|
public bool showContent { get { return m_ShowContent; } set { m_ShowContent = value; } }
|
|||
|
/// <summary>
|
|||
|
/// The position offset of tooltip relative to the mouse position.
|
|||
|
/// ||提示框相对于鼠标位置的偏移。
|
|||
|
/// </summary>
|
|||
|
public Vector2 offset { get { return m_Offset; } set { m_Offset = value; } }
|
|||
|
/// <summary>
|
|||
|
/// the width of tooltip border.
|
|||
|
/// ||边框线宽。
|
|||
|
/// </summary>
|
|||
|
public float borderWidth
|
|||
|
{
|
|||
|
get { return m_BorderWidth; }
|
|||
|
set { if (PropertyUtil.SetStruct(ref m_BorderWidth, value)) SetVerticesDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// the color of tooltip border.
|
|||
|
/// ||边框颜色。
|
|||
|
/// </summary>
|
|||
|
public Color32 borderColor
|
|||
|
{
|
|||
|
get { return m_BorderColor; }
|
|||
|
set { if (PropertyUtil.SetColor(ref m_BorderColor, value)) SetVerticesDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// the x positionn of fixedX.
|
|||
|
/// ||固定X位置的坐标。
|
|||
|
/// </summary>
|
|||
|
public float fixedX
|
|||
|
{
|
|||
|
get { return m_FixedX; }
|
|||
|
set { if (PropertyUtil.SetStruct(ref m_FixedX, value)) SetVerticesDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// the y position of fixedY.
|
|||
|
/// ||固定Y位置的坐标。
|
|||
|
/// </summary>
|
|||
|
public float fixedY
|
|||
|
{
|
|||
|
get { return m_FixedY; }
|
|||
|
set { if (PropertyUtil.SetStruct(ref m_FixedY, value)) SetVerticesDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// height of title text.
|
|||
|
/// ||标题文本的高。
|
|||
|
/// </summary>
|
|||
|
public float titleHeight
|
|||
|
{
|
|||
|
get { return m_TitleHeight; }
|
|||
|
set { if (PropertyUtil.SetStruct(ref m_TitleHeight, value)) SetComponentDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// height of content text.
|
|||
|
/// ||数据项文本的高。
|
|||
|
/// </summary>
|
|||
|
public float itemHeight
|
|||
|
{
|
|||
|
get { return m_ItemHeight; }
|
|||
|
set { if (PropertyUtil.SetStruct(ref m_ItemHeight, value)) SetComponentDirty(); }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// the textstyle of title.
|
|||
|
/// ||标题的文本样式。
|
|||
|
/// </summary>
|
|||
|
public LabelStyle titleLabelStyle
|
|||
|
{
|
|||
|
get { return m_TitleLabelStyle; }
|
|||
|
set { if (value != null) { m_TitleLabelStyle = value; SetComponentDirty(); } }
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// the textstyle list of content.
|
|||
|
/// ||内容部分的文本样式列表。和列一一对应。
|
|||
|
/// </summary>
|
|||
|
public List<LabelStyle> contentLabelStyles
|
|||
|
{
|
|||
|
get { return m_ContentLabelStyles; }
|
|||
|
set { if (value != null) { m_ContentLabelStyles = value; SetComponentDirty(); } }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// the line style of indicator line.
|
|||
|
/// ||指示线样式。
|
|||
|
/// </summary>
|
|||
|
public LineStyle lineStyle
|
|||
|
{
|
|||
|
get { return m_LineStyle; }
|
|||
|
set { if (value != null) m_LineStyle = value; SetComponentDirty(); }
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 组件是否需要刷新
|
|||
|
/// </summary>
|
|||
|
public override bool componentDirty
|
|||
|
{
|
|||
|
get { return m_ComponentDirty || lineStyle.componentDirty; }
|
|||
|
}
|
|||
|
|
|||
|
public override void ClearComponentDirty()
|
|||
|
{
|
|||
|
base.ClearComponentDirty();
|
|||
|
lineStyle.ClearComponentDirty();
|
|||
|
}
|
|||
|
/// <summary>
|
|||
|
/// 当前提示框所指示的Serie索引(目前只对散点图有效)。
|
|||
|
/// </summary>
|
|||
|
public Dictionary<int, List<int>> runtimeSerieIndex = new Dictionary<int, List<int>>();
|
|||
|
/// <summary>
|
|||
|
/// The data index currently indicated by Tooltip.
|
|||
|
/// ||当前提示框所指示的数据项索引。
|
|||
|
/// </summary>
|
|||
|
public List<int> runtimeDataIndex { get { return m_RuntimeDateIndex; } internal set { m_RuntimeDateIndex = value; } }
|
|||
|
private List<int> m_RuntimeDateIndex = new List<int>() { -1, -1 };
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Keep Tooltiop displayed at the top.
|
|||
|
/// ||保持Tooltiop显示在最顶上
|
|||
|
/// </summary>
|
|||
|
public void KeepTop()
|
|||
|
{
|
|||
|
gameObject.transform.SetAsLastSibling();
|
|||
|
}
|
|||
|
|
|||
|
public override void ClearData()
|
|||
|
{
|
|||
|
ClearValue();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 清除提示框指示数据
|
|||
|
/// </summary>
|
|||
|
internal void ClearValue()
|
|||
|
{
|
|||
|
for (int i = 0; i < runtimeDataIndex.Count; i++) runtimeDataIndex[i] = -1;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 提示框是否显示
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public bool IsActive()
|
|||
|
{
|
|||
|
return gameObject != null && gameObject.activeInHierarchy;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置Tooltip组件是否显示
|
|||
|
/// </summary>
|
|||
|
/// <param name="flag"></param>
|
|||
|
public void SetActive(bool flag)
|
|||
|
{
|
|||
|
if (gameObject && gameObject.activeInHierarchy != flag)
|
|||
|
{
|
|||
|
gameObject.SetActive(alwayShowContent ? true : flag);
|
|||
|
}
|
|||
|
SetContentActive(flag);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 更新文本框位置
|
|||
|
/// </summary>
|
|||
|
/// <param name="pos"></param>
|
|||
|
public void UpdateContentPos(Vector2 pos, float width, float height)
|
|||
|
{
|
|||
|
if (view != null)
|
|||
|
{
|
|||
|
switch (m_Position)
|
|||
|
{
|
|||
|
case Position.Auto:
|
|||
|
#if UNITY_ANDROID || UNITY_IOS
|
|||
|
if (m_FixedY == 0) pos.y = ChartHelper.GetActualValue(0.7f, height);
|
|||
|
else pos.y = ChartHelper.GetActualValue(m_FixedY, height);
|
|||
|
#endif
|
|||
|
break;
|
|||
|
case Position.Custom:
|
|||
|
pos.x = ChartHelper.GetActualValue(m_FixedX, width);
|
|||
|
pos.y = ChartHelper.GetActualValue(m_FixedY, height);
|
|||
|
break;
|
|||
|
case Position.FixedX:
|
|||
|
pos.x = ChartHelper.GetActualValue(m_FixedX, width);
|
|||
|
break;
|
|||
|
case Position.FixedY:
|
|||
|
pos.y = ChartHelper.GetActualValue(m_FixedY, height);
|
|||
|
break;
|
|||
|
}
|
|||
|
view.UpdatePosition(pos);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 设置文本框是否显示
|
|||
|
/// </summary>
|
|||
|
/// <param name="flag"></param>
|
|||
|
public void SetContentActive(bool flag)
|
|||
|
{
|
|||
|
if (view == null)
|
|||
|
return;
|
|||
|
|
|||
|
view.SetActive(alwayShowContent ? true : flag);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 当前提示框是否选中数据项
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public bool IsSelected()
|
|||
|
{
|
|||
|
foreach (var index in runtimeDataIndex)
|
|||
|
if (index >= 0) return true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 指定索引的数据项是否被提示框选中
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public bool IsSelected(int index)
|
|||
|
{
|
|||
|
foreach (var temp in runtimeDataIndex)
|
|||
|
if (temp == index) return true;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public void ClearSerieDataIndex()
|
|||
|
{
|
|||
|
foreach (var kv in runtimeSerieIndex)
|
|||
|
{
|
|||
|
kv.Value.Clear();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void AddSerieDataIndex(int serieIndex, int dataIndex)
|
|||
|
{
|
|||
|
if (!runtimeSerieIndex.ContainsKey(serieIndex))
|
|||
|
{
|
|||
|
runtimeSerieIndex[serieIndex] = new List<int>();
|
|||
|
}
|
|||
|
runtimeSerieIndex[serieIndex].Add(dataIndex);
|
|||
|
}
|
|||
|
|
|||
|
public bool isAnySerieDataIndex()
|
|||
|
{
|
|||
|
foreach (var kv in runtimeSerieIndex)
|
|||
|
{
|
|||
|
if (kv.Value.Count > 0) return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool IsTriggerItem()
|
|||
|
{
|
|||
|
return trigger == Trigger.Auto ? context.trigger == Trigger.Item : trigger == Trigger.Item;
|
|||
|
}
|
|||
|
|
|||
|
public bool IsTriggerAxis()
|
|||
|
{
|
|||
|
return trigger == Trigger.Auto ? context.trigger == Trigger.Axis : trigger == Trigger.Axis;
|
|||
|
}
|
|||
|
|
|||
|
public LabelStyle GetContentLabelStyle(int index)
|
|||
|
{
|
|||
|
if (m_ContentLabelStyles.Count == 0)
|
|||
|
return null;
|
|||
|
|
|||
|
if (index < 0)
|
|||
|
index = 0;
|
|||
|
else if (index > m_ContentLabelStyles.Count - 1)
|
|||
|
index = m_ContentLabelStyles.Count - 1;
|
|||
|
|
|||
|
return m_ContentLabelStyles[index];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|