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ZHGD_Web/SelfPackages/XCharts/Editor/Windows/XChartsEditor.LineChart.cs

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2025-07-13 23:16:20 +08:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XCharts.Runtime;
using ADB = UnityEditor.AssetDatabase;
namespace XCharts.Editor
{
public partial class XChartsEditor
{
[MenuItem("XCharts/LineChart/Basic Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Basic Line", priority = 44)]
public static void AddLineChart()
{
AddChart<LineChart>("LineChart");
}
[MenuItem("XCharts/LineChart/Area Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Area Line", priority = 44)]
public static void AddLineChart_Area()
{
var chart = AddChart<LineChart>("LineChart_Area", "Area Line");
chart.DefaultAreaLineChart();
}
[MenuItem("XCharts/LineChart/Smooth Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Smooth Line", priority = 44)]
public static void AddLineChart_Smooth()
{
var chart = AddChart<LineChart>("LineChart_Smooth", "Smooth Line");
chart.DefaultSmoothLineChart();
}
[MenuItem("XCharts/LineChart/Smooth Area", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Smooth Area Line", priority = 44)]
public static void AddLineChart_SmoothArea()
{
var chart = AddChart<LineChart>("LineChart_SmoothArea", "Smooth Area Line");
chart.DefaultSmoothAreaLineChart();
}
[MenuItem("XCharts/LineChart/Stack Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Stack Line", priority = 44)]
public static void AddLineChart_Stack()
{
var chart = AddChart<LineChart>("LineChart_Stack", "Stack Line");
chart.DefaultStackLineChart();
}
[MenuItem("XCharts/LineChart/Stack Area Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Stack Area Line", priority = 44)]
public static void AddLineChart_StackArea()
{
var chart = AddChart<LineChart>("LineChart_StackArea", "Stack Area Line");
chart.DefaultStackAreaLineChart();
}
[MenuItem("XCharts/LineChart/Step Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Step Line", priority = 44)]
public static void AddLineChart_Step()
{
var chart = AddChart<LineChart>("LineChart_Step", "Step Line");
chart.DefaultStepLineChart();
}
[MenuItem("XCharts/LineChart/Dashed Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Dashed Line", priority = 44)]
public static void AddLineChart_Dash()
{
var chart = AddChart<LineChart>("LineChart_Dashed", "Dashed Line");
chart.DefaultDashLineChart();
}
[MenuItem("XCharts/LineChart/Time Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Time Line", priority = 44)]
public static void AddLineChart_Time()
{
var chart = AddChart<LineChart>("LineChart_Time", "Time Line");
chart.DefaultTimeLineChart();
}
[MenuItem("XCharts/LineChart/Log Line", priority = 44)]
[MenuItem("GameObject/XCharts/LineChart/Log Line", priority = 44)]
public static void AddLineChart_Log()
{
var chart = AddChart<LineChart>("LineChart_Log", "Log Line");
chart.DefaultLogLineChart();
}
}
}