46 lines
855 B
C#
46 lines
855 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Ӧ<><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><CBB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD>ģʽ(<28><>ͷ<EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD>)
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD>ڵ<EFBFBD>ǰģʽ
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/// </summary>
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public class LifeCycleManager : MonoBehaviour
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{
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public static LifeCycleManager Instance;
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public FunMoudle funMoudle = FunMoudle.Digital;
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private void Awake()
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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/// <summary>
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/// <20><><EFBFBD><EFBFBD>ģʽ
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/// </summary>
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public enum FunMoudle
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{
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Digital,
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MudExtractionProcess,
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ConstructionPlan,
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VOCProgress,
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ProcessRehearsal,
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SewageDisposal,
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EngineeringInfoManagement,
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BIMManager
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}
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