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ZHGD_Web/Assets/Script/Tool/CameraTool.cs

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2025-07-13 23:16:20 +08:00
using Hanatric.Unity.MonoComponent;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraTool : MonoBehaviour
{
private void Start()
{
CameraActiveTool.CameraActiveEvent += CameraActive;
}
private void OnEnable()
{
CameraActiveTool.CameraActiveEvent += CameraActive;
}
void CameraActive(bool Active) {
GetComponent<CommonCamera>().enabled = Active;
}
}